The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword is a 2011 action-adventure game developed and published by Nintendo for the Wii. A mainline entry in The Legend of Zelda series, Skyward Sword is the first game in the Zelda timeline, and details the origins of the Master Sword, a recurring weapon within the series. Series protagonist Link), a resident of a floating town called Skyloft, sets out to rescue his childhood friend Zelda after she is kidnapped and brought to the abandoned lands below the clouds. As Link, players navigate Skyloft and the lands below it, completing quests that advance the story and solving environmental and dungeon-based puzzles. The mechanics and combat, the latter focusing on attacking and blocking with sword and shield, are reliant on the Wii MotionPlus peripheral.
The Legend of Zelda: Skyward Sword
Development took around five years, beginning after the release of Twilight Princess in 2006. Multiple earlier Zelda games influenced the developers, including Twilight Princess, Ocarina of Time and Majora's Mask. Many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players. The art style was influenced by the work of impressionist and post-impressionist painters, including Paul Cézanne. The implementation of Wii MotionPlus proved problematic for the developers, to the point where it was nearly discarded. It was the first Zelda game to use a live orchestra for the majority of its tracks, with music composed by a team led by Hajime Wakai and supervised by Koji Kondo.
Gameplay
!Link flies on his Loftwing bird through the sky. The game's visuals were inspired by artists such as [Paul Cézanne, while its controls were tailored exclusively for the Wii MotionPlus.](//upload.wikimedia.org/wikipedia/en/thumb/4/44/LoZSkywardSwordgameplay.jpg/250px-LoZSkywardSwordgameplay.jpg)