Justice League: Warworld
Plot
In the Wild West town of Last Stand, a female gunslinger enters a standoff between the townsfolk, led by Bat Lash, and bandits led by Jonah Hex. Hex explains the town is populated by gold miners, ranch and farm owners who were supposed to pay "protection interest" to Hex and his men, but they took back and barricaded the bank that had their money. He asks for her help to bring order, but she sides with the townsfolk and saves a little girl from Hex's men and Lash from a wagon loaded with dynamite. Hex calls her a "Wonder" and the townsfolk call her an "Angel". When Bat Lash asks for her name, she is disconcerted that she cannot remember. Later that night, while distracting Hex so the townsfolk can retrieve supplies, she learns that Hex's men have hijacked a train to transport explosives and destroy the townsfolk's fort. She derails the train as Lash evacuates the townsfolk, but Hex kills Lash. In a fit of rage, she beats Hex near death before silently leaving the town.
Plot
In a 1950s film noir/sci-fi story, at the town of Grovers Mill, federal agents Clark Kent and King Faraday investigate reports of a crashed UFO. They go to a diner to meet with state trooper Bruce Wayne, Diana Prince, and other witnesses. Kent, Wayne, and Prince hear eerie music which no one else can hear. All the diner's patrons are revealed to be White Martians who pursue Kent, Wayne, and Prince to the crashed UFO. Inside, they find a Green Martian, who a hysterical Faraday insists they kill. After Kent subdues Faraday, the room transforms, and they realize that the world around them was an illusion except for them, Faraday, and the Martian, whom they deduce is a prisoner and free.
Plot
The Martian informs them that he is J'onn J'onzz, and he reveals to the three who they really are and that the four of them had been taken captive by a Zeta-beam teleporter, with J'onzz's psychic abilities being harnessed to project illusions on the artificial planet Warworld, which is powered by the violence and fear of its prisoners. He had also been attempting to lead them back to reality via telepathic messages. He informs them to leave immediately but Lobo) subdues Kent, Wayne, and Prince and brings J'onzz to Mongul, who was searching through the multiverse and taking captives and had hoped J'onzz would have the key to harness Warworld's planet-destroying power.