History of artificial intelligence
The story of artificial intelligence—AI—stretches back further than you might imagine, rooted in ancient myths and philosophical musings about creating intelligent life. What began as a human yearning for artificial companions or tools capable of thought has transformed into one of the most impactful scientific endeavors of our time. From ancient automatons to today's powerful language models, AI's journey has been a rollercoaster of grand visions, surprising failures, and breathtaking breakthroughs, constantly reshaping our understanding of intelligence itself. The concept of artificial intelligence is far older than computers, with its roots in ancient myths and philosophical inquiries into mechanized thought. AI research has experienced cycles of immense optimism, often followed by 'AI winters' where funding and interest waned due to overestimated capabilities. Modern AI's rapid advancements, particularly in machine learning and deep learning, are fueled by powerful hardware, vast datasets, and sophisticated mathematical methods, leading to revolutionary applications like large language models.
AI Summary
The story of artificial intelligence—AI—stretches back further than you might imagine, rooted in ancient myths and philosophical musings about creating intelligent life. What began as a human yearning for artificial companions or tools capable of thought has transformed into one of the most impactful scientific endeavors of our time. From ancient automatons to today's powerful language models, AI's journey has been a rollercoaster of grand visions, surprising failures, and breathtaking breakthroughs, constantly reshaping our understanding of intelligence itself.
- The concept of artificial intelligence is far older than computers, with its roots in ancient myths and philosophical inquiries into mechanized thought.
- AI research has experienced cycles of immense optimism, often followed by 'AI winters' where funding and interest waned due to overestimated capabilities.
- Modern AI's rapid advancements, particularly in machine learning and deep learning, are fueled by powerful hardware, vast datasets, and sophisticated mathematical methods, leading to revolutionary applications like large language models.
Echoes from Antiquity: The Dream of Artificial Life
For millennia, humans have dreamed of creating artificial beings endowed with intelligence or consciousness. These tales, from every corner of the globe, reflect a deep-seated fascination with transcending our own biological limits and bringing inert matter to life. This ancient yearning laid the conceptual groundwork for what we now call artificial intelligence.
Mythical Guardians and Sculpted Companions
Consider Talos from Greek mythology, a colossal bronze automaton guardian of Crete, forged by Hephaestus. Or Pygmalion, the legendary sculptor whose exquisite ivory statue, Galatea, was brought to life by Aphrodite's grace. These aren't just stories; they are early narratives exploring the very essence of creation and artificial sentience.
Other cultures tell similar tales. The Jewish legend of the Golem speaks of a clay figure brought to life through mystical incantations, serving its creator. Alchemists, from Paracelsus in the West to Jabir ibn Hayyan in the Islamic world, even speculated about concocting 'homunculi'—miniature artificial humans—in their laboratories.
Automata: The Dawn of Mechanical Wonders
Beyond myth, skilled craftspeople across civilizations actually built incredibly sophisticated automata. From the ingenious devices of Hero of Alexandria in ancient Greece to the elaborate machines of Al-Jazari in the Islamic Golden Age, these early robots captivated audiences with their lifelike movements. Figures like Jacques de Vaucanson's 'Digesting Duck' or Wolfgang von Kempelen's 'The Turk'—a chess-playing automaton—blurred the lines between mechanism and mind.
These legendary and real-world automata, though lacking true intelligence, laid the conceptual groundwork. They showed that complex behavior could be mechanically reproduced, inspiring later thinkers to ponder if thought itself could be mechanized. The idea of wisdom emanating from a non-human source, like the Norse myth of Mímir's head, further fueled this ancient curiosity.
Fiction Foreshadows Reality
By the 19th century, with the Industrial Revolution in full swing, the idea of artificial life exploded in popular fiction. Mary Shelley's 'Frankenstein' probed the ethics of creation, while Karel Čapek's play 'R.U.R.' introduced the very word 'robot' to the world. These stories weren't just entertainment; they were societal reflections, pondering the future relationship between humans and their increasingly intelligent machines.
Formalizing Thought: From Logic to Algorithms
While myths pondered artificial beings, another intellectual thread—the study of formal reasoning—was slowly weaving the essential fabric of AI. From antiquity, philosophers across Chinese, Indian, and Greek traditions sought structured methods for deduction. Aristotle's syllogisms and Euclid's geometry were early attempts to formalize knowledge and inference.
In the medieval period, thinkers like Ramon Llull envisioned 'logical machines' that could combine basic truths through mechanical operations to generate new knowledge. Centuries later, Gottfried Leibniz, René Descartes, and Thomas Hobbes explored whether all rational thought could be reduced to systematic calculation, much like algebra.
Leibniz famously dreamed of a 'characteristica universalis'—a universal language of reasoning—that would turn philosophical disputes into mere calculations. This groundbreaking idea, that thought could be a form of computation, would become a foundational belief for early AI researchers, guiding their pursuit of 'thinking machines'.
The Mathematical Breakthrough
The 19th and 20th centuries brought crucial advancements in mathematical logic. George Boole's 'Laws of Thought' (1854) showed how logical propositions could be expressed algebraically. Building on this, Bertrand Russell and Alfred North Whitehead's 'Principia Mathematica' (1913) provided a rigorous, formal foundation for all of mathematics.
Then came the astonishing insights of Kurt Gödel, Alonzo Church, and Alan Turing in the 1930s. Their work, particularly Turing's concept of a 'Turing machine,' proved that any conceivable mathematical reasoning could be mechanized, given enough time and memory. This theoretical construct, manipulating simple symbols like 0s and 1s, provided the blueprint for universal computation.
The Birth of the Computer
Simultaneously, the physical tools for such mechanization were emerging. Inventors from Charles Babbage and Ada Lovelace in the 19th century, to Konrad Zuse and Alan Turing in the 20th, designed and built calculating machines. World War II accelerated this, leading to the first massive electronic digital computers like ENIAC.
These early computers were more than just calculators; they were physical embodiments of Turing's abstract machine. They validated the idea that complex symbol manipulation—the very 'essence of human thought'—could be performed by a machine. The stage was set for the bold proposition: an 'electronic brain' was possible.
The Spark of an Electronic Brain (1941-1956)
The mid-20th century saw a confluence of ideas that truly ignited the field of AI. Advances in neurology showed the brain as an electrical network of neurons, while Norbert Wiener's 'cybernetics' explained control systems. Claude Shannon's information theory quantified digital signals, and Alan Turing's theory of computation provided the ultimate framework.
Defining Machine Intelligence
In 1950, Alan Turing published his landmark paper 'Computing Machinery and Intelligence,' proposing a practical test for machine intelligence. The 'Turing Test' suggested that if a machine could converse with a human via text in a way indistinguishable from another human, then it could reasonably be called 'thinking.' This simplified the problem, making the goal of a 'thinking machine' seem genuinely plausible.
Early Neural Networks and Learning
Meanwhile, researchers began modeling the brain itself. In 1943, Walter Pitts and Warren McCulloch showed how idealized artificial neurons could perform logical functions, essentially describing the first neural network. This foundational work was inspired by Donald Hebb's theory of 'Hebbian learning'—'cells that fire together, wire together'—which became a cornerstone for understanding how brains learn and adapt.
By 1951, Marvin Minsky and Dean Edmonds built SNARC, one of the earliest artificial neural network machines. This hands-on approach to creating 'electronic brains' showed early promise, even as other experimental robots, like Grey Walter's 'tortoises,' demonstrated complex, adaptive behaviors using purely analog circuits.
Games and Symbolic Reasoning
Another promising avenue was game playing. In the early 1950s, programs capable of playing checkers and chess began to emerge. Arthur Samuel's checkers program, a pioneer in machine learning, eventually learned to play well enough to challenge experienced amateurs. Games became a crucial benchmark for AI progress, providing a measurable environment for intelligence.
Crucially, as digital computers became more accessible, scientists like Allen Newell and Herbert A. Simon realized these machines could manipulate not just numbers, but symbols. This insight led to the creation of the 'Logic Theorist' in 1955, a program that could prove mathematical theorems. Simon famously declared they had 'solved the venerable mind/body problem'—a bold claim reflecting the immense excitement of the era.
The Dartmouth Workshop: AI is Born
The pivotal moment arrived in the summer of 1956 at Dartmouth College. Organized by Marvin Minsky and John McCarthy, this workshop brought together leading minds, formally establishing 'Artificial Intelligence' as an academic discipline. McCarthy himself coined the term, asserting that 'every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it'.
The Dartmouth Workshop solidified AI's name, mission, and brought together its key players. It launched a period of intense optimism and creativity, marking the official birth of a field that would forever change our world. This intellectual ferment also sparked the 'cognitive revolution,' influencing psychology, philosophy, and neuroscience by using computational models to understand the human mind.
A Golden Age of Optimism... and the First Winter (1956-1974)
The years following Dartmouth were electrifying. AI programs were achieving 'astonishing' feats: solving algebra word problems, proving geometry theorems, and even learning basic English. Researchers, fueled by this rapid progress, predicted human-level intelligence within a generation. Government agencies, especially the U.S. Defense Advanced Research Projects Agency (ARPA, later DARPA), poured millions into the burgeoning field.
Early AI Approaches: Search and Symbols
Many early AI programs relied on a fundamental approach: searching through a vast 'maze' of possibilities to reach a goal, like winning a game or proving a theorem. The challenge was 'combinatorial explosion'—the sheer number of paths. To combat this, researchers developed 'heuristics,' rules of thumb to prune unlikely paths and guide the search more efficiently.
Newell and Simon's 'General Problem Solver' aimed to capture this general search algorithm. Other programs tackled specific domains, like Herbert Gelernter's 'Geometry Theorem Prover' and James Slagle's 'Symbolic Automatic Integrator' (SAINT) for calculus. The 'STRIPS' system even planned actions for robots, like Stanford's pioneering robot, Shakey, navigating a simple environment.
Conversing with Machines
A major goal was enabling computers to understand natural language. Daniel Bobrow's 'STUDENT' could solve high school algebra word problems posed in English. Joseph Weizenbaum's 'ELIZA' mimicked a psychotherapist so convincingly that users sometimes believed they were talking to a human, despite ELIZA merely reflecting phrases back with simple grammatical rules—making it the first chatbot.
Other systems used 'semantic nets' to represent knowledge, linking concepts like 'house' and 'door' with relationships like 'has-a.' This allowed programs to build a conceptual understanding of information, rather than just processing text strings.
The World of Blocks
To simplify complex problems, Marvin Minsky and Seymour Papert advocated for 'micro-worlds.' This led to the famous 'blocks world' scenario, where AI systems manipulated colored blocks of various shapes on a flat surface. This seemingly simple setting spurred innovative work in machine vision, planning, and natural language understanding, culminating in Terry Winograd's 'SHRDLU,' which could interact with and manipulate blocks while conversing in ordinary English.
Neural Networks' Early Setback
Despite the dominance of symbolic AI, some researchers continued exploring neural networks. Frank Rosenblatt introduced the 'perceptron' in 1958, a single-layer neural network he optimistically believed could learn, make decisions, and translate languages. Bernard Widrow and Ted Hoff also built ADALINE and MADALINE networks with thousands of adjustable weights, used in early pattern recognition tasks.
However, this early wave of neural network research hit a major roadblock. In 1969, Minsky and Papert published 'Perceptrons,' a book that highlighted the severe limitations of single-layer perceptrons, particularly their inability to solve non-linearly separable problems (like the XOR problem). This criticism, combined with a lack of breakthroughs and fierce competition for funding from symbolic AI, effectively halted neural network research for a decade—ushering in the first 'AI winter' for connectionism.
From Winters to Spring: The Modern AI Revolution
The initial optimism of AI's golden age proved premature. By 1974, criticism from figures like James Lighthill and pressure from government funding bodies led to severe budget cuts for undirected AI research in both the U.S. and the U.K. It became clear that researchers had vastly underestimated the complexity of human-level intelligence, initiating the first major 'AI winter.'
Article
History of artificial intelligence
The history of artificial intelligence (AI) began in antiquity, with myths, stories, and rumors of artificial beings endowed with intelligence by master craftsmen.
The field of research that eventually evolved into what is widely described as artificial intelligence was founded at a workshop held on the campus of Dartmouth College in 1956. At the workshop, a concept of the first AI program, Logic Theorist, was presented by future Turing Awardee Allen Newell and future Nobel Laureate Herbert A. Simon, with help from J. C. Shaw. The software architecture of this program differed from modern AI systems in that it was a hand-written fixed script. Attendees of the workshop became the leaders of AI research for decades. Many of them predicted that machines as intelligent as humans would exist within a generation. Despite the eventual success of its attendees and the field as a whole, the workshop was considered a failure. "When the workshop failed to deliver, AI was dismissed as a pipe dream and research funding dried up".
It became apparent that researchers had underestimated the complexity of this objective. In 1974, criticism from James Lighthill and pressure from the U.S. Congress led the U.S. and British Governments to stop funding undirected research into artificial intelligence. Seven years later, a visionary initiative by the Japanese Government and the success of expert systems reinvigorated investment in AI, and by the late 1980s, the industry had grown into a billion-dollar enterprise. However, investors' enthusiasm waned in the 1990s, and the field was criticized in the press and avoided by industry (a period known as an "AI winter"). Nevertheless, research and funding continued to grow under other names.In the early 2000s, machine learning was applied to a wide range of problems in academia and industry. The success was attributable to the availability of powerful computer hardware, the accumulation of expansive data sets, and the application of rigorous mathematical methods. Soon after, deep learning proved to be a breakthrough technology, eclipsing all other methods. The transformer architecture, introduced in 2017, and was utilized to produce generative AI applications, among other implementation.
Investment in AI boomed in the 2020s. The AI boom, initiated by the development of transformer architecture, led to the rapid scaling and public releases of large language models (LLMs) like ChatGPT and Claude (AI). These models exhibit human-like traits of knowledge, attention, and creativity, and have been integrated into various sectors, fueling exponential investment in AI. However, concerns about the potential risks and ethical implications of advanced AI have also emerged, causing debate about the future of AI and its impact on society.
Precursors
Myth, folklore, fiction and speculation
Mechanical men and artificial beings appear in Greek myths, such as the golden robots of Hephaestus, Talos the bronze man, and Pygmalion's Galatea. In the Middle Ages, there were rumors of secret mystical or alchemical means of placing mind into matter, such as Jabir ibn Hayyan's Takwin, Paracelsus' homunculus, Rabbi Judah Loew's Golem and Roger Bacon's brazen head. By the 19th century, ideas about artificial men and thinking machines became a popular theme in fiction. Notable works include Mary Shelley's Frankenstein (1818), Johann Wolfgang von Goethe's, Faust, Part Two (1832), and Karel Čapek's R.U.R. (Rossum's Universal Robots) (1921). Stories of these creatures and their fates consider many of the same hopes, fears and ethical concerns that are presented by modern artificial intelligence. Issues relevant to AI were also discussed in speculative essays such as Samuel Butler's "Darwin among the Machines" (1863).
Automata
Al-Jazari's programmable automata (1206 CE)
Realistic humanoid automata were built by craftsmen from many civilizations, including Yan Shi, Hero of Alexandria, Al-Jazari, Haroun al-Rashid, Jacques de Vaucanson, Leonardo Torres y Quevedo, Pierre Jaquet-Droz and Wolfgang von Kempelen. The oldest known automata were sacred statues of ancient Egypt and Greece. The faithful believed that craftsman had imbued these figures with very real minds, capable of wisdom and emotion—Hermes Trismegistus wrote that "by discovering the true nature of the gods, man has been able to reproduce it".
Formal reasoning
Artificial intelligence is based on the assumption that the process of human thought can be mechanized. Chinese, Indian and Greek philosophers developed structured methods of formal reasoning by the first millennium BCE. Formal logic was invented and improved by Greek, Islamic and European philosophers, such as Aristotle, Euclid, Al-Khwarizmi, Duns Scotus and René Descartes.
Spanish philosopher Ramon Llull (1232–1315) developed several logical machines devoted to the production of knowledge by logical means; Llull described his machines as mechanical entities that could combine basic and undeniable truths by simple logical operations, produced by the machine by mechanical meanings, in such ways as to produce all the possible knowledge. Llull's work had a great influence on Gottfried Leibniz, who redeveloped his ideas.
Gottfried Leibniz, who speculated that human reason could be reduced to mechanical calculation
In the 17th century, Leibniz, Thomas Hobbes and René Descartes explored the possibility that all rational thought could be made as systematic as algebra or geometry. Hobbes wrote in Leviathan: "For reason ... is nothing but reckoning, that is adding and subtracting". Leibniz described a universal language of reasoning, the characteristica universalis, which would reduce argumentation to calculation so that "there would be no more need of disputation between two philosophers than between two accountants. For it would suffice to take their pencils in hand, down to their slates, and to say to each other (with a friend as witness, if they liked): Let us calculate."
Boole's The Laws of Thought (1854) and Frege's Begriffsschrift (1879) defined the modern form of symbolic mathematical logic. Building on Frege's system, Russell and Whitehead presented a formal treatment of the foundations of arithmetic in the Principia Mathematica in 1913. Inspired by their success, David Hilbert challenged mathematicians of the 1920s and 30s to formalize all mathematical reasoning. In response, Gödel's incompleteness proof, Turing's machine and Church's Lambda calculus showed that there were, in fact, limits to what formal mathematics could do.
However, within these limits, the Church-Turing thesis implied that a mechanical device, shuffling symbols as simple as 0 and 1, could imitate any conceivable process of mathematical reasoning or problem solving. The key insight was the Turing machine—a simple theoretical construct that captured the essence of abstract symbol manipulation. This device and the ideas behind it would inspire engineers and mathematicians of the 1940s to build machines that could theoretically carry out any form of formal reasoning or problem solving.
Computer science
Calculating machines were designed or built in antiquity and throughout history by many people, including Gottfried Leibniz, Joseph Marie Jacquard, Charles Babbage, Percy Ludgate, Leonardo Torres Quevedo, Vannevar Bush, and others. Ada Lovelace speculated that Babbage's machine was "a thinking or ... reasoning machine", but warned "It is desirable to guard against the possibility of exaggerated ideas that arise as to the powers" of the machine.
The first modern computers were the massive machines of the Second World War (such as Konrad Zuse's Z3, Tommy Flowers' Heath Robinson and Colossus, Atanasoff and Berry's ABC, and ENIAC at the University of Pennsylvania). ENIAC was based on the theoretical foundation laid by Alan Turing and developed by John von Neumann, and proved to be the most influential.
Birth of artificial intelligence (1941–1956)
History of artificial intelligence
The IBM 702: a computer used by the first generation of AI researchers.
The earliest research into thinking machines was inspired by a network of ideas that became prevalent in the late 1930s, 1940s, and early 1950s. Recent research in neurology had shown that the brain was an electrical network of neurons that fired in all-or-nothing pulses. Norbert Wiener's cybernetics described control and stability in electrical networks. Claude Shannon's information theory described digital signals (i.e., all-or-nothing signals). Alan Turing's theory of computation showed that any form of computation could be described digitally. The close relationship between these ideas suggested that it might be possible to construct an "electronic brain".
In the 1940s and 50s, a handful of scientists from a variety of fields (mathematics, psychology, engineering, economics and political science) explored several research directions that would be vital to later AI research. Alan Turing was among the first people to seriously investigate the theoretical possibility of "machine intelligence". The field of "artificial intelligence research" was founded as an academic discipline in 1956.
Turing test
Turing test
Alan Turing in 1951
In 1950, Turing published a landmark paper, "Computing Machinery and Intelligence", in which he speculated about the possibility of creating machines that think. In the paper, he noted that "thinking" is difficult to define and devised his famous Turing test: If a machine could carry on a conversation (over a teleprinter) that was indistinguishable from a conversation with a human being, then it was reasonable to say that the machine was "thinking". This simplified version of the problem allowed Turing to argue convincingly that a "thinking machine" was at least plausible and the paper answered all the most common objections to the proposition. The Turing test was the first serious proposal in the philosophy of artificial intelligence.
Artificial neural networks
Walter Pitts and Warren McCulloch analyzed networks of idealized artificial neurons and showed how they might perform simple logical functions in 1943. They were the first to describe what later researchers would call a neural network. The paper was influenced by Turing's paper "On Computable Numbers" from 1936, using similar two-state boolean 'neurons', but was the first to apply it to neuronal function. One of the students inspired by Pitts and McCulloch was Marvin Minsky who was a 24-year-old graduate student at the time. In 1951, Minsky and Dean Edmonds built the first neural net machine, the SNARC. Minsky would later become one of the most important leaders and innovators in Artificial Intelligence.
Cybernetic robots
Experimental robots such as William Grey Walter's turtles and the Johns Hopkins Beast, were built in the 1950s. These machines did not use computers, digital electronics, or symbolic reasoning; they were controlled entirely by analog circuitry.
Game AI
In 1951, using the Ferranti Mark 1 machine of the University of Manchester, Christopher Strachey wrote a checkers program and Dietrich Prinz wrote one for chess. Arthur Samuel's checkers program, the subject of his 1959 paper "Some Studies in Machine Learning Using the Game of Checkers", eventually achieved sufficient skill to challenge a respectable amateur. Samuel's program was among the first uses of what would later be called machine learning. Game AI would continue to be used as a measure of progress in AI throughout its history.
Symbolic reasoning and the Logic Theorist
Herbert Simon (left) in a chess match against Allen Newell c. 1958
When access to digital computers became possible in the mid-fifties, a few scientists instinctively recognized that a machine that could manipulate numbers could also manipulate symbols and that the manipulation of symbols could well be the essence of human thought. This was a new approach to creating thinking machines.
In 1955, Allen Newell and future Nobel Laureate Herbert A. Simon created the "Logic Theorist", with help from J. C. Shaw. The program would eventually prove 38 of the first 52 theorems in Russell and Whitehead's Principia Mathematica, and find new and more elegant proofs for some. Simon said that they had "solved the venerable mind/body problem, explaining how a system composed of matter can have the properties of mind." The symbolic reasoning paradigm they introduced would dominate AI research and funding until the mid-90s, as well as inspire the cognitive revolution.
Dartmouth Workshop
The Dartmouth workshop of 1956 was a pivotal event that marked the formal inception of AI as an academic discipline. It was organized by Marvin Minsky and John McCarthy, with the support of two senior scientists Claude Shannon and Nathan Rochester of IBM. The proposal for the conference stated they intended to test the assertion that "every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it". The term "Artificial Intelligence" was introduced by John McCarthy at the workshop. The participants included Ray Solomonoff, Oliver Selfridge, Trenchard More, Arthur Samuel, Allen Newell and Herbert A. Simon, all of whom would create important programs during the first decades of AI research. At the workshop, Newell and Simon debuted the "Logic Theorist". The workshop was the moment that AI gained its name, its mission, its first major success and its key players, and is widely considered the birth of AI.
Cognitive revolution
In the autumn of 1956, Newell and Simon also presented the Logic Theorist at a meeting of the Special Interest Group in Information Theory at the Massachusetts Institute of Technology (MIT). At the same meeting, Noam Chomsky discussed his generative grammar, and George Miller described his landmark paper "The Magical Number Seven, Plus or Minus Two". Miller wrote "I left the symposium with a conviction, more intuitive than rational, that experimental psychology, theoretical linguistics, and the computer simulation of cognitive processes were all pieces from a larger whole."
This meeting was the beginning of the "cognitive revolution"—an interdisciplinary paradigm shift in psychology, philosophy, computer science and neuroscience. It inspired the creation of the sub-fields of symbolic artificial intelligence, generative linguistics, cognitive science, cognitive psychology, cognitive neuroscience and the philosophical schools of computationalism and functionalism. All these fields used related tools to model the mind and results discovered in one field were relevant to the others.
The cognitive approach allowed researchers to consider "mental objects" like thoughts, plans, goals, facts or memories, often analyzed using high level symbols in functional networks. These objects had been forbidden as "unobservable" by earlier paradigms such as behaviorism and positivism. Symbolic mental objects would become the major focus of AI research and funding for the next several decades.
Early successes (1956–1974)
History of artificial intelligence
The programs developed in the years after the Dartmouth Workshop were, to most people, simply "astonishing": computers were solving algebra word problems, proving theorems in geometry and learning to speak English. Few at the time would have believed that such "intelligent" behavior by machines was possible at all. Researchers expressed an intense optimism in private and in print, predicting that a fully intelligent machine would be built in less than 20 years. Government agencies like the Defense Advanced Research Projects Agency (DARPA, then known as "ARPA") poured money into the field. Artificial Intelligence laboratories were set up at many British and US universities in the latter 1950s and early 1960s.
Approaches
There were many successful programs and new directions in the late 50s and 1960s. Some of the most influential included:
Reasoning, planning and problem solving as search
Many early AI programs used the same basic algorithm. To achieve some goal (like winning a game or proving a theorem), they proceeded step by step towards it (by making a move or a deduction) as if searching through a maze, backtracking whenever they reached a dead end. The principal difficulty was that, for many problems, the number of possible paths through the "maze" was astronomical (a situation known as a "combinatorial explosion"). Researchers would reduce the search space by using heuristics that would eliminate paths that were unlikely to lead to a solution.
Newell and Simon tried to capture a general version of this algorithm in a program called the "General Problem Solver". Other "searching" programs accomplished impressive results like solving problems in geometry and algebra, such as Herbert Gelernter's Geometry Theorem Prover (1958) and Symbolic Automatic Integrator (SAINT), written by Minsky's student James Slagle in 1961. Other programs searched through goals and subgoals to plan actions, like the STRIPS system developed at Stanford to control the behavior of the robot Shakey.
Natural language
An example of a semantic network
An important goal of AI research is to allow computers to communicate in natural languages like English. An early success was Daniel Bobrow's program STUDENT, which could solve high-school algebra word-problems.
A semantic net represents concepts (e.g., "house", "door") as nodes, and relations among concepts as links between the nodes (e.g. "has-a"). Ross Quillian wrote the first AI program to use a semantic net, and the most successful (and controversial) version was Roger Schank's Conceptual dependency theory.
Joseph Weizenbaum's ELIZA could carry out conversations that were so realistic that users occasionally were fooled into thinking they were communicating with a human being and not with a computer program (see ELIZA effect). But in fact, ELIZA simply gave a canned response or repeated back what was said to it, rephrasing its response with a few grammar-rules. ELIZA was the first chatbot.
Micro-worlds
In the late 60s, Marvin Minsky and Seymour Papert of the MIT AI Laboratory proposed that AI research should focus on artificially simple situations known as micro-worlds. They pointed out that in successful sciences like physics, basic principles were often best understood using simplified models like frictionless planes or perfectly rigid bodies. Much of the research focused on a "blocks world", which consists of colored blocks of various shapes and sizes arrayed on a flat surface.
This paradigm led to innovative work in machine vision by Gerald Sussman, Adolfo Guzman, David Waltz (who invented "constraint propagation"), and especially Patrick Winston. At the same time, Minsky and Papert built a robot arm that could stack blocks, bringing the blocks world to life. Terry Winograd's SHRDLU could communicate in ordinary English sentences about the micro-world, plan operations and execute them.
Perceptrons and early neural networks
In the 1960s, research-funders primarily supported laboratories researching symbolic AI, however, a few laboratories pursued research in neural networks.
The Mark 1 Perceptron
The perceptron, a single-layer neural network was introduced in 1958 by Frank Rosenblatt (who had been a schoolmate of Marvin Minsky at the Bronx High School of Science). Like most AI researchers, he was optimistic about their power, predicting that a perceptron "may eventually be able to learn, make decisions, and translate languages". Rosenblatt was primarily funded by the Office of Naval Research.
Bernard Widrow and his student Ted Hoff built ADALINE (1960) and MADALINE (1962), which had up to 1000 adjustable weights. A group at Stanford Research Institute led by Charles A. Rosen and Alfred E. (Ted) Brain built two neural-network machines named MINOS I (1960) and II (1963), mainly funded by the U.S. Army Signal Corps. MINOS II had 6600 adjustable weights, and was controlled with an SDS 910 computer in a configuration named MINOS III (1968), which could classify symbols on army maps, and recognize hand-printed characters on Fortran coding sheets. Most of neural-network research during this early period involved building and using bespoke hardware, rather than simulation on digital computers.
However, partly due to lack of results and partly due to competition from symbolic AI research, the MINOS project ran out of funding in 1966. Rosenblatt failed to secure continued funding in the 1960s. In 1969, research came to a sudden halt with the publication of Minsky and Papert's 1969 book Perceptrons. It suggested that there were severe limitations to what perceptrons could do and that Rosenblatt's predictions had been grossly exaggerated. The effect of the book was that virtually no research was funded in connectionism for 10 years. The competition for government funding ended with the victory of symbolic AI approaches over neural networks.
Minsky (who had worked on SNARC) became a staunch objector to pure connectionist AI. Widrow (who had worked on ADALINE) turned to adaptive signal processing. The SRI group (which worked on MINOS) turned to symbolic AI and robotics.
The main problem was the inability to train multilayered networks (versions of backpropagation had already been used in other fields, but it was unknown to these researchers). The AI community became aware of backpropagation in the 1980s, and, in the 21st century, neural networks would become enormously successful, fulfilling all of Rosenblatt's optimistic predictions. Rosenblatt did not live to see this, however, as he died in a boating accident in 1971.
Optimism
The first generation of AI researchers made the following predictions about their work:
• 1958, H. A. Simon and Allen Newell: "within ten years a digital computer will be the world's chess champion" and "within ten years a digital computer will discover and prove an important new mathematical theorem." • 1965, H. A. Simon: "machines will be capable, within twenty years, of doing any work a man can do." • 1967, Marvin Minsky: "Within a generation... the problem of creating 'artificial intelligence' will substantially be solved." • 1970, Marvin Minsky (in Life magazine): "In from three to eight years we will have a machine with the general intelligence of an average human being."
Financing
In June 1963, MIT received a $2.2 million grant from the newly formed Advanced Research Projects Agency (ARPA, later known as DARPA). The money was used to fund project MAC which subsumed the "AI Group" founded by Minsky and McCarthy five years earlier. DARPA continued to provide $3 million each year until the 1970s. DARPA made similar grants to Newell and Simon's program at Carnegie Mellon University and to Stanford University's AI Lab, founded by John McCarthy in 1963. Another important AI laboratory was established at Edinburgh University by Donald Michie in 1965. These four institutions would continue to be the main centers of AI research and funding in academia for many years.
The money was given with few strings attached: J. C. R. Licklider, then the director of ARPA, believed that his organization should "fund people, not projects!" and allowed researchers to pursue whatever directions might interest them. This created a freewheeling atmosphere at MIT that gave birth to the hacker culture, but this "hands off" approach did not last.
First AI winter (1974–1980)
History of artificial intelligence
In the 1970s, AI was subject to critiques and financial setbacks. AI researchers had failed to appreciate the difficulty of the problems they faced. Their tremendous optimism had raised public expectations impossibly high, and when the promised results failed to materialize, funding targeted at AI was severely reduced. The lack of success indicated that the techniques being used by AI researchers at the time were insufficient to achieve their goals.
These setbacks did not affect the growth and progress of the field, however. The funding cuts only impacted a handful of major laboratories and the critiques were largely ignored. General public interest in the field continued to grow, the number of researchers increased dramatically, and new ideas were explored in logic programming, commonsense reasoning and many other areas. Historian Thomas Haigh argued in 2023 that there was no winter, and AI researcher Nils Nilsson described this period as the most "exciting" time to work in AI.
Problems
In the early seventies, the capabilities of AI programs were limited. Even the most impressive could only handle trivial versions of the problems they were supposed to solve; all the programs were, in some sense, "toys". AI researchers had begun to run into several limits that would be only conquered decades later, and others that still stymie the field in the 2020s:
• Limited computer power: There was not enough memory or processing speed to accomplish anything truly useful. For example: Ross Quillian's successful work on natural language was demonstrated with a vocabulary of only 20 words, because that was all that would fit in memory. Hans Moravec argued in 1976 that computers were still millions of times too weak to exhibit intelligence. He suggested an analogy: artificial intelligence requires computer power in the same way that aircraft require horsepower. Below a certain threshold, it's impossible, but, as power increases, eventually it could become easy. "With enough horsepower," he wrote, "anything will fly". • Intractability and the combinatorial explosion: In 1972 Richard Karp (building on Stephen Cook's 1971 theorem) showed there are many problems that can only be solved in exponential time. Finding optimal solutions to these problems requires extraordinary amounts of computer time, except when the problems are trivial. This limitation applied to all symbolic AI programs that used search trees and meant that many of the "toy" solutions used by AI would never scale to useful systems. • Moravec's paradox: Early AI research had been very successful at getting computers to do "intelligent" tasks like proving theorems, solving geometry problems and playing chess. Their success at these intelligent tasks convinced them that the problem of intelligent behavior had been largely solved. However, they utterly failed to make progress on "unintelligent" tasks like recognizing a face or crossing a room without bumping into anything. By the 1980s, researchers would realize that symbolic reasoning was utterly unsuited for these perceptual and sensorimotor tasks and that there were limits to this approach. • The breadth of commonsense knowledge: Many important artificial intelligence applications like vision or natural language require enormous amounts of information about the world: the program needs to have some idea of what it might be looking at or what it is talking about. This requires that the program know most of the same things about the world that a child does. Researchers soon discovered that this was a vast amount of information with billions of atomic facts. No one in 1970 could build a database large enough and no one knew how a program might learn so much information. • Representing commonsense reasoning: Several related problems appeared when researchers tried to represent commonsense reasoning using formal logic or symbols. Descriptions of very ordinary deductions tended to get longer and longer the more one worked on them, as more and more exceptions, clarifications and distinctions were required. However, when people thought about ordinary concepts, they did not rely on precise definitions, rather they seemed to make hundreds of imprecise assumptions, correcting them when necessary using their entire body of commonsense knowledge. Gerald Sussman observed that "using precise language to describe essentially imprecise concepts doesn't make them any more precise."
Decrease in funding
The agencies that funded AI research, such as the British government, DARPA and the National Research Council (NRC) became frustrated with the lack of progress and eventually cut off almost all funding for undirected AI research. The pattern began in 1966 when the Automatic Language Processing Advisory Committee (ALPAC) report criticized machine translation efforts. After spending $20 million, the NRC ended all support. In 1973, the Lighthill report on the state of AI research in the UK criticized the failure of AI to achieve its "grandiose objectives" and led to the dismantling of AI research in that country. (The report specifically mentioned the combinatorial explosion problem as a reason for AI's failings.) DARPA was deeply disappointed with researchers working on the Speech Understanding Research program at CMU and canceled an annual grant of $3 million.
Hans Moravec blamed the crisis on the unrealistic predictions of his colleagues. "Many researchers were caught up in a web of increasing exaggeration." However, there was another issue: since the passage of the Mansfield Amendment in 1969, DARPA had been under increasing pressure to fund "mission-oriented direct research, rather than basic undirected research". Funding for the creative, freewheeling exploration that had gone on in the 60s would not come from DARPA, which instead directed money at specific projects with clear objectives, such as autonomous tanks and battle management systems.
The major laboratories (MIT, Stanford, CMU and Edinburgh) had been receiving generous support from their governments, and when it was withdrawn, these were the only places that were seriously impacted by the budget cuts. The thousands of researchers outside these institutions and the many thousands that were joining the field were unaffected.
Philosophical and ethical critiques
Several philosophers had strong objections to the claims being made by AI researchers. One of the earliest was John Lucas, who argued that Gödel's incompleteness theorem showed that a formal system (such as a computer program) could never see the truth of certain statements, while a human being could. Hubert Dreyfus ridiculed the broken promises of the 1960s and critiqued the assumptions of AI, arguing that human reasoning actually involved very little "symbol processing" and a great deal of embodied, instinctive, unconscious "know how". John Searle's Chinese Room argument, presented in 1980, attempted to show that a program could not be said to "understand" the symbols that it uses (a quality called "intentionality"). If the symbols have no meaning for the machine, Searle argued, then the machine can not be described as "thinking".
These critiques were not taken seriously by AI researchers. Problems like intractability and commonsense knowledge seemed much more immediate and serious. It was unclear what difference "know how" or "intentionality" made to an actual computer program. MIT's Minsky said of Dreyfus and Searle, "they misunderstand, and should be ignored." Dreyfus, who also taught at MIT, was given a cold shoulder: he later said that AI researchers "dared not be seen having lunch with me." Joseph Weizenbaum, the author of ELIZA, was also an outspoken critic of Dreyfus' positions, but he "deliberately made it plain that [his AI colleagues' treatment of Dreyfus] was not the way to treat a human being," and was unprofessional and childish.
Weizenbaum began to have serious ethical doubts about AI when Kenneth Colby wrote a "computer program which can conduct psychotherapeutic dialogue" based on ELIZA. Weizenbaum was disturbed that Colby saw a mindless program as a serious therapeutic tool. A feud began, and the situation was not helped when Colby did not credit Weizenbaum for his contribution to the program. In 1976, Weizenbaum published Computer Power and Human Reason which argued that the misuse of artificial intelligence has the potential to devalue human life.
Logic at Stanford, CMU, and Edinburgh
Logic was introduced into AI research as early as 1958, by John McCarthy in his Advice Taker proposal. In 1963, J. Alan Robinson had discovered a simple method to implement deduction on computers, the resolution and unification algorithms. However, straightforward implementations, like those attempted by McCarthy and his students in the late 1960s, were especially intractable: the programs required astronomical numbers of steps to prove simple theorems. A more fruitful approach to logic was developed in the 1970s by Robert Kowalski at the University of Edinburgh, and soon this led to the collaboration with French researchers Alain Colmerauer and Philippe Roussel who created the successful logic programming language Prolog. Prolog uses a subset of logic (Horn clauses, closely related to "rules" and "production rules") that permits tractable computation. Rules would continue to be influential, providing a foundation for Edward Feigenbaum's expert systems and the continuing work by Allen Newell and Herbert A. Simon that would lead to Soar and their unified theories of cognition.
Critics of the logical approach noted, as Dreyfus had, that human beings rarely used logic when they solved problems. Experiments by psychologists like Peter Wason, Eleanor Rosch, Amos Tversky, Daniel Kahneman and others provided proof. McCarthy responded that what people do is irrelevant. He argued that what is really needed are machines that can solve problems—not machines that think as people do.
MIT's "anti-logic" approach
Among the critics of McCarthy's approach were his colleagues across the country at MIT. Marvin Minsky, Seymour Papert and Roger Schank were trying to solve problems like "story understanding" and "object recognition" that required a machine to think like a person. To use ordinary concepts like "chair" or "restaurant" they had to make all the same illogical assumptions that people normally made. Unfortunately, imprecise concepts like these are hard to represent in logic. MIT chose instead to focus on writing programs that solved a given task without using high-level abstract definitions or general theories of cognition, and measured performance by iterative testing, rather than arguments from first principles. Schank described their "anti-logic" approaches as "scruffy", as opposed to the "neat" paradigm used by McCarthy, Kowalski, Feigenbaum, Newell and Simon.
In 1975, in a seminal paper, Minsky noted that many of his fellow researchers were using the same kind of tool: a framework that captures all our common sense assumptions about something. For example, if we use the concept of a bird, there is a constellation of facts that immediately come to mind: we might assume that it flies, eats worms and so on (none of which are true for all birds). Minsky associated these assumptions with the general category and they could be inherited by the frames for subcategories and individuals, or over-ridden as necessary. He called these structures frames. Schank used a version of frames he called "scripts" to successfully answer questions about short stories in English. Frames would eventually be widely used in software engineering under the name object-oriented programming.
The logicians rose to the challenge. Pat Hayes claimed that "most of 'frames' is just a new syntax for parts of first-order logic." But he noted that "there are one or two apparently minor details which give a lot of trouble, however, especially defaults".
Ray Reiter admitted that "conventional logics, such as first-order logic, lack the expressive power to adequately represent the knowledge required for reasoning by default". He proposed augmenting first-order logic with a closed world assumption that a conclusion holds (by default) if its contrary cannot be shown. He showed how such an assumption corresponds to the common-sense assumption made in reasoning with frames. He also showed that it has its "procedural equivalent" as negation as failure in Prolog. The closed world assumption, as formulated by Reiter, "is not a first-order notion. (It is a meta notion.)" However, Keith Clark showed that negation as finite failure can be understood as reasoning implicitly with definitions in first-order logic including a unique name assumption that different terms denote different individuals.
During the late 1970s and throughout the 1980s, a variety of logics and extensions of first-order logic were developed both for negation as failure in logic programming and for default reasoning more generally. Collectively, these logics have become known as non-monotonic logics.
Boom (1980–1987)
History of artificial intelligence
In the 1980s, a form of AI program called "expert systems" was adopted by corporations around the world and knowledge became the focus of mainstream AI research. Governments provided substantial funding, such as Japan's fifth generation computer project and the U.S. Strategic Computing Initiative. "Overall, the AI industry boomed from a few million dollars in 1980 to billions of dollars in 1988."
Expert systems become widely used
An expert system is a program that answers questions or solves problems about a specific domain of knowledge, using logical rules that are derived from the knowledge of experts. The earliest examples were developed by Edward Feigenbaum and his students. Dendral, begun in 1965, identified compounds from spectrometer readings. MYCIN, developed in 1972, diagnosed infectious blood diseases. They demonstrated the feasibility of the approach.
Expert systems restricted themselves to a small domain of specific knowledge (thus avoiding the commonsense knowledge problem) and their simple design made it relatively easy for programs to be built and then modified once they were in place. All in all, the programs proved to be useful: something that AI had not been able to achieve up to this point.
In 1980, an expert system called R1 was completed at CMU for the Digital Equipment Corporation. It was an enormous success: it was saving the company 40 million dollars annually by 1986. Corporations around the world began to develop and deploy expert systems and by 1985, they were spending over a billion dollars on AI, most of it in in-house AI departments. An industry grew up to support them, including hardware companies like Symbolics and Lisp Machines and software companies such as IntelliCorp and Aion.
Government funding increases
In 1981, the Japanese Ministry of International Trade and Industry set aside $850 million for the Fifth generation computer project. Their objectives were to write programs and build machines that could carry on conversations, translate languages, interpret pictures, and reason like human beings. Much to the chagrin of scruffies, they initially chose Prolog as the primary computer language for the project.
Other countries responded with new programs of their own. The UK began the £350 million Alvey project. A consortium of American companies formed the Microelectronics and Computer Technology Corporation (or "MCC") to fund large-scale projects in AI and information technology. DARPA responded as well, founding the Strategic Computing Initiative and tripling its investment in AI between 1984 and 1988.
Knowledge revolution
The power of expert systems came from the expert knowledge they contained. They were part of a new direction in AI research that had been gaining ground throughout the 70s. "AI researchers were beginning to suspect—reluctantly, for it violated the scientific canon of parsimony—that intelligence might very well be based on the ability to use large amounts of diverse knowledge in different ways," writes Pamela McCorduck. "[T]he great lesson from the 1970s was that intelligent behavior depended very much on dealing with knowledge, sometimes quite detailed knowledge, of a domain where a given task lay". Knowledge based systems and knowledge engineering became a major focus of AI research in the 1980s. It was hoped that vast databases would solve the commonsense knowledge problem and provide the support that commonsense reasoning required.
In the 1980s, some researchers attempted to attack the commonsense knowledge problem directly, by creating a massive database that would contain all the mundane facts that the average person knows. Douglas Lenat, who started a database called Cyc, argued that there is no shortcut―the only way for machines to know the meaning of human concepts is to teach them, one concept at a time, by hand.
New directions in the 1980s
History of artificial intelligence
Although symbolic knowledge representation and logical reasoning produced useful applications in the 80s and received massive amounts of funding, it was still unable to solve problems in perception, robotics, learning and common sense. A small number of scientists and engineers began to doubt that the symbolic approach would ever be sufficient for these tasks and developed other approaches, such as "connectionism", "soft" computing and reinforcement learning. Nils Nilsson called these approaches "sub-symbolic".
Revival of neural networks: "connectionism"
A Hopfield net with four nodes
In 1982, physicist John Hopfield was able to prove that a form of neural network (now called a "Hopfield net") could learn and process information, and provably converges after enough time under any fixed condition. It was a breakthrough, as it was previously thought that nonlinear networks would, in general, evolve chaotically. Geoffrey Hinton proved a similar result about a device called a "Boltzmann machine". (Hopfield and Hinton would eventually receive the 2024 Nobel prize for this work.) In 1986, Hinton and David Rumelhart popularized a method for training neural networks called "backpropagation". These three developments helped to revive the exploration of artificial neural networks.
Neural networks, along with several other similar models, received widespread attention after the 1986 publication of the Parallel Distributed Processing, a two-volume collection of papers edited by Rumelhart and psychologist James McClelland. The new field was named "connectionism" which was contrasted with symbolic AI. Hinton called symbols the "luminous aether of AI"―that is, an unworkable and misleading model of intelligence.
In 1990, Yann LeCun at Bell Labs used convolutional neural networks to recognize handwritten digits. The system was used widely in the 90s, reading zip codes and personal checks. This was the first genuinely useful application of neural networks.
Robotics and embodied reason
Rodney Brooks, Hans Moravec and others argued that, to show real intelligence, a machine needs to have a body—it needs to perceive, move, survive, and deal with the world. Sensorimotor skills are essential to higher level skills such as commonsense reasoning. They can't be efficiently implemented using abstract symbolic reasoning, so AI should solve the problems of perception, mobility, manipulation and survival without using symbolic representation at all. These robotics researchers advocated building intelligence "from the bottom up".
A precursor to this idea was David Marr, who had come to MIT in the late 1970s from a successful background in theoretical neuroscience to lead the group studying vision. He rejected all symbolic approaches (both McCarthy's logic and Minsky's frames), arguing that AI needed to understand the physical machinery of vision from the bottom up before any symbolic processing took place. (Marr's work would be cut short by leukemia in 1980.)
In his 1990 paper "Elephants Don't Play Chess", robotics researcher Brooks took direct aim at the physical symbol system hypothesis, arguing that symbols are not always necessary since "the world is its own best model. It is always exactly up to date. It always has every detail there is to be known. The trick is to sense it appropriately and often enough."
In the 1980s and 1990s, many cognitive scientists also rejected the symbol processing model of the mind and argued that the body was essential for reasoning, a theory called the "embodied mind thesis".
Soft computing and probabilistic reasoning
Soft computing uses methods that work with incomplete and imprecise information. They do not attempt to give precise, logical answers, but give results that are only "probably" correct. This allowed them to solve problems that precise symbolic methods could not handle. Press accounts often claimed these tools could "think like a human".
Judea Pearl's Probabilistic Reasoning in Intelligent Systems: Networks of Plausible Inference, an influential 1988 book brought probability and decision theory into AI. Fuzzy logic, developed by Lofti Zadeh in the 60s, began to be more widely used in AI and robotics. Evolutionary computation and artificial neural networks also handle imprecise information, and are classified as "soft". In the 90s and early 2000s many other soft computing tools were developed and put into use, including Bayesian networks, hidden Markov models, information theory, and stochastic modeling. These tools, in turn depended on advanced mathematical techniques such as classical optimization. For a time in the 1990s and early 2000s, these soft tools were studied by a subfield of AI called "computational intelligence".
Reinforcement learning
Reinforcement learning rewards an agent every time it performs a desired action well, and may give negative rewards (or "punishments") when it performs poorly. It was described in the first half of the twentieth century by psychologists using animal models, such as Thorndike, Pavlov and Skinner. In the 1950s, Alan Turing and Arthur Samuel foresaw the role of reinforcement learning in AI.
A successful and influential research program was led by Richard Sutton and Andrew Barto beginning in 1972. Their collaboration revolutionized the study of reinforcement learning and decision making over the past four decades. In 1988, Sutton described machine learning in terms of decision theory (i.e., the Markov decision process). This gave the subject a solid theoretical foundation and access to a large body of theoretical results developed in the field of operations research.
Also in 1988, Sutton and Barto developed the "temporal difference" (TD) learning algorithm, where the agent is rewarded only when its predictions show improvement. It significantly outperformed previous algorithms. TD-learning was used by Gerald Tesauro in 1992 in the program TD-Gammon, which played backgammon as well as the best human players. The program learned the game by playing against itself with zero prior knowledge. In an interesting case of interdisciplinary convergence, neurologists discovered in 1997 that the dopamine reward system in brains also uses a version of the TD-learning algorithm. TD learning would be become highly influential in the 21st century, used in both AlphaGo and AlphaZero.
Second AI winter (1990s)
History of artificial intelligence
The business community's fascination with AI rose and fell in the 1980s in the classic pattern of an economic bubble. As dozens of companies failed, the perception in the business world was that the technology was not viable. The damage to AI's reputation would last into the 21st century. Inside the field, there was little agreement on the reasons for AI's failure to fulfill the dream of human-level intelligence that had captured the imagination of the world in the 1960s. Together, all these factors helped to fragment AI into competing subfields focused on particular problems or approaches, sometimes even under new names that disguised the tarnished pedigree of "artificial intelligence".
Over the next 20 years, AI consistently delivered working solutions to specific isolated problems. By the late 1990s, it was being used throughout the technology industry, although somewhat behind the scenes. The success was due to increasing computer power, by collaboration with other fields (such as mathematical optimization and statistics) and using higher standards of scientific accountability.
AI winter
The term "AI winter" was coined by researchers who had survived the funding cuts of 1974 and had become concerned that enthusiasm for expert systems had spiraled out of control and that disappointment would certainly follow. Their fears were well founded: in the late 1980s and early 1990s, AI suffered a series of financial setbacks.
The first indication of a change in weather was the sudden collapse of the market for specialized AI hardware in 1987. Desktop computers from Apple and IBM had been steadily gaining speed and power and in 1987, they became more powerful than the more expensive Lisp machines made by Symbolics and others. There was no longer a good reason to buy them. An entire industry worth half a billion dollars was demolished overnight.
Eventually, the earliest successful expert systems, such as R1, proved too expensive to maintain. They were difficult to update, they could not learn, and they were "brittle" (i.e., they could make grotesque mistakes when given unusual inputs). Expert systems proved useful, but only in a few special contexts.
In the late 1980s, the Strategic Computing Initiative cut funding to AI "deeply and brutally". New leadership at DARPA had decided that AI was not "the next wave" and directed funds towards projects that seemed more likely to produce immediate results.
By 1991, the impressive list of goals penned in 1981 for Japan's Fifth Generation Project had not been met. Some of them, like "carry on a casual conversation", would not be accomplished for another 30 years. As with other AI projects, expectations had run much higher than what was actually possible.
Over 300 AI companies had shut down, gone bankrupt, or been acquired by the end of 1993, effectively ending the first commercial wave of AI. In 1994, HP Newquist stated in The Brain Makers that "The immediate future of artificial intelligence—in its commercial form—seems to rest in part on the continued success of neural networks."
AI behind the scenes
In the 1990s, algorithms originally developed by AI researchers began to appear as parts of larger systems. AI had solved a lot of very difficult problems and their solutions proved to be useful throughout the technology industry, such as data mining, industrial robotics, logistics, speech recognition, banking software, medical diagnosis, and Google's search engine.
The field of AI received little or no credit for these successes in the 1990s and early 2000s. Many of AI's greatest innovations have been reduced to the status of just another item in the tool chest of computer science. Nick Bostrom explains: "A lot of cutting-edge AI has filtered into general applications, often without being called AI because once something becomes useful enough and common enough it's not labeled AI anymore."
Many researchers in AI in the 1990s deliberately called their work by other names, such as informatics, knowledge-based systems, "cognitive systems" or computational intelligence. In part, this may have been because they considered their field to be fundamentally different from AI, but also the new names helped to procure funding. In the commercial world at least, the failed promises of the AI winter continued to haunt AI research into the 2000s, as the New York Times reported in 2005: "Computer scientists and software engineers avoided the term artificial intelligence for fear of being viewed as wild-eyed dreamers."
Mathematical rigor, greater collaboration, and a narrow focus
AI researchers began to develop and use sophisticated mathematical tools more than they ever had in the past. Most of the new directions in AI relied heavily on mathematical models, including artificial neural networks, probabilistic reasoning, soft computing and reinforcement learning. In the 90s and 2000s, many other highly mathematical tools were adapted for AI. These tools were applied to machine learning, perception, and mobility.
There was a widespread realization that many of the problems that AI needed to solve were already being worked on by researchers in fields like statistics, mathematics, electrical engineering, economics, or operations research. The shared mathematical language allowed both a higher level of collaboration with more established and successful fields and the achievement of results that were measurable and provable; AI had become a more rigorous "scientific" discipline. Another key reason for the success in the 90s was that AI researchers focused on specific problems with verifiable solutions (an approach later derided as narrow AI). This provided useful tools in the present, rather than speculation about the future.
Intelligent agents
A new paradigm called "intelligent agents" became widely accepted during the 1990s. Although earlier researchers had proposed modular "divide and conquer" approaches to AI, the intelligent agent did not reach its modern form until Judea Pearl, Allen Newell, Leslie P. Kaelbling, and others brought concepts from decision theory and economics into the study of AI. When the economist's definition of a rational agent was married to computer science's definition of an object or module, the intelligent agent paradigm was complete.
An intelligent agent is a system that perceives its environment and takes actions which maximize its chances of success. By this definition, simple programs that solve specific problems are "intelligent agents", as are human beings and organizations of human beings, such as firms. The intelligent agent paradigm defines AI research as "the study of intelligent agents". This is a generalization of some earlier definitions of AI: it goes beyond studying human intelligence; it studies all kinds of intelligence. The paradigm gave researchers license to study isolated problems and to disagree about methods, but still retain hope that their work could be combined into an agent architecture that would be capable of general intelligence.
Milestones and Moore's law
On 11 May 1997, Deep Blue became the first computer to beat a reigning world chess champion, Garry Kasparov, in a match. In 2005, a Stanford robot won the DARPA Grand Challenge by driving autonomously for 131 miles along an unrehearsed desert trail. Two years later, a team from CMU won the DARPA Urban Challenge by autonomously navigating 55 miles in an urban environment while responding to traffic hazards and adhering to traffic laws.
These successes were not due to some revolutionary new paradigm, but mostly to the application of engineering skill and to the tremendous increase in the speed and capacity of computers by the 90s. In fact, Deep Blue was 10 million times faster than the Ferranti Mark 1 that Christopher Strachey programmed to play chess in 1951. This dramatic increase is measured by Moore's law, which predicts that the speed and memory capacity of computers doubles every two years. The fundamental problem of computer power was slowly being overcome.
Arts and literature influenced by AI
Electronic literature experiments such as The Impermanence Agent (1998–2002) and digital art such as Agent Ruby used AI in their art and literature, "laying bare the bias accompanying forms of technology that feign objectivity."
Big data, deep learning, AGI (2005–2017)
History of artificial intelligence
In the first decades of the 21st century, access to large amounts of data (known as "big data"), cheaper and faster computers and advanced machine learning techniques were successfully applied to many problems throughout the economy. A turning point was the success of deep learning around 2012, which improved the performance of machine learning on many tasks, including image and video processing, text analysis, and speech recognition. Investment in AI increased along with its capabilities, and by 2016, the market for AI-related products, hardware, and software reached more than $8 billion, and the New York Times reported that interest in AI had reached a "frenzy".
In 2002, Ben Goertzel and others became concerned that AI had largely abandoned its original goal of producing versatile, fully intelligent machines, and argued in favor of more direct research into artificial general intelligence (AGI). By the mid-2010s, several companies and institutions had been founded to pursue artificial general intelligence, such as OpenAI and Google's DeepMind. During the same period, new insights into superintelligence raised concerns that AI was an existential threat. The risks and unintended consequences of AI technology became an area of serious academic research after 2016.
Big data and big machines
The success of machine learning in the 2000s depended on the availability of vast amounts of training data and faster computers. Russell and Norvig wrote that the "improvement in performance obtained by increasing the size of the data set by two or three orders of magnitude outweighs any improvement that can be made by tweaking the algorithm." Geoffrey Hinton recalled that back in the 80s and 90s, the problem was that "our labeled datasets were thousands of times too small. [And] our computers were millions of times too slow."
In 2007, a group at UMass Amherst released "Labeled Faces in the Wild", an annotated set of images of faces that was widely used to train and test face recognition systems for the next several decades. Fei-Fei Li developed ImageNet, a database of three million images captioned by volunteers using the Amazon Mechanical Turk. Released in 2009, it was a useful body of training data and a benchmark for testing for the next generation of image processing systems. In 2013, Tomáš Mikolov and colleagues at Google introduced word2vec as an open source resource. It used large amounts of data text scraped from the internet and word embedding to create a numeric vector to represent each word. Users were surprised at how well it was able to capture word meanings, for example, ordinary vector addition would give equivalences like China + River = Yangtze or London − England + France = Paris.
The internet gave machine learning programs access to billions of pages of text and images that could be scraped. Large, privately held databases also contained relevant data. McKinsey Global Institute reported that "by 2009, nearly all sectors in the US economy had at least an average of 200 terabytes of stored data". This collection of information was known in the 2000s as big data.
In a Jeopardy! exhibition match in February 2011, IBM's question answering system Watson defeated the two best Jeopardy! champions, Brad Rutter and Ken Jennings, by a significant margin. Watson was trained on information available on the internet.
Deep learning
In 2012, AlexNet, a deep learning model, developed by Alex Krizhevsky, won the ImageNet Large Scale Visual Recognition Challenge, with significantly fewer errors than the second-place winner. Krizhevsky worked with Geoffrey Hinton at the University of Toronto. This was a turning point in machine learning: over the next few years, dozens of other approaches to image recognition were abandoned in favor of deep learning.
Deep learning uses a multi-layer perceptron. Although this architecture has been known since the 60s, getting it to work requires powerful hardware and large amounts of training data. Before these became available, improving the performance of image processing systems required hand-crafted ad hoc features that were difficult to implement. Deep learning was simpler and more general.
Deep learning was applied to dozens of problems over the next few years (such as speech recognition, machine translation, medical diagnosis, and game playing). In every case, it showed enormous gains in performance. Investment and interest in AI boomed as a result.
The alignment problem
It became fashionable in the 2000s to begin talking about the future of AI again and several popular books considered the possibility of superintelligent machines and what they might mean for human society. Some of this was optimistic (such as Ray Kurzweil's The Singularity is Near), but others warned that a sufficiently powerful AI was existential threat to humanity, such as Nick Bostrom and Eliezer Yudkowsky. The topic became widely covered in the press and many leading intellectuals and politicians commented on the issue.
AI programs in the 21st century are defined by their goals—the specific measures that they are designed to optimize. Nick Bostrom's influential 2014 book Superintelligence argued that, if one isn't careful about defining these goals, the machine may cause harm to humanity in the process of achieving a goal. Stuart J. Russell used the example of an intelligent robot that kills its owner to prevent it from being unplugged, reasoning "you can't fetch the coffee if you're dead". (This problem is known by the technical term "instrumental convergence".) The solution is to align the machine's goal function with the goals of its owner and humanity in general. Thus, the problem of mitigating the risks and unintended consequences of AI became known as "the value alignment problem" or AI alignment.
At the same time, machine learning systems had begun to have disturbing unintended consequences. Cathy O'Neil explained how statistical algorithms had been among the causes of the 2008 economic crash, Julia Angwin of ProPublica argued that the COMPAS system used by the criminal justice system exhibited racial bias under some measures, others showed that many machine learning systems exhibited some form of racial bias, and there were many other examples of dangerous outcomes that had resulted from machine learning systems.
In 2016, the election of Donald Trump and the controversy over the COMPAS system illuminated several problems with the current technological infrastructure, including misinformation, social media algorithms designed to maximize engagement, the misuse of personal data and the trustworthiness of predictive models. Issues of fairness and unintended consequences became significantly more popular at AI conferences, publications vastly increased, funding became available, and many researchers refocused their careers on these issues. The value alignment problem became a serious field of academic study.
Artificial general intelligence research
In the early 2000s, several researchers became concerned that mainstream AI was too focused on "measurable performance in specific applications" (known as "narrow AI") and had abandoned AI's original goal of creating versatile, fully intelligent machines. An early critic was Nils Nilsson in 1995, and similar opinions were published by AI elder statesmen John McCarthy, Marvin Minsky, and Patrick Winston in 2007–2009. Minsky organized a symposium on "human-level AI" in 2004. Ben Goertzel adopted the term "artificial general intelligence" for the new sub-field, founding a journal and holding conferences beginning in 2008. The new field grew rapidly, buoyed by the continuing success of artificial neural networks and the hope that it was the key to AGI.
Several competing companies, laboratories and foundations were founded to develop AGI in the 2010s. DeepMind was founded in 2010 by three English scientists, Demis Hassabis, Shane Legg and Mustafa Suleyman, with funding from Peter Thiel and later Elon Musk. The founders and financiers were deeply concerned about AI safety and the existential risk of AI. DeepMind's founders had a personal connection with Yudkowsky, and Musk was among those who were actively raising the alarm. Hassabis was both worried about the dangers of AGI and optimistic about its power; he hoped they could "solve AI, then solve everything else." The New York Times wrote in 2023, "At the heart of this competition is a brain-stretching paradox. The people who say they are most worried about AI are among the most determined to create it and enjoy its riches. They have justified their ambition with their strong belief that they alone can keep AI from endangering Earth."
In 2012, Geoffrey Hinton (who had been leading neural network research since the 80s) was approached by Baidu, which wanted to hire him and all his students for an enormous sum. Hinton decided to hold an auction and, at a Lake Tahoe AI conference, they sold themselves to Google for a price of $44 million. Hassabis took notice and sold DeepMind to Google in 2014, on the condition that it would not accept military contracts and would be overseen by an ethics board.
Sam Altman, the co-founder and CEO of OpenAI
Larry Page of Google, unlike Musk and Hassabis, was an optimist about the future of AI. Musk and Page became embroiled in an argument about the risk of AGI at Musk's 2015 birthday party. They had been friends for decades, but stopped speaking to each other shortly afterwards. Musk attended the only meeting of DeepMind's ethics board, where it became clear that Google was uninterested in mitigating the harm of AGI. Frustrated by his lack of influence, he founded OpenAI in 2015, enlisting Sam Altman to run it and hiring top scientists. OpenAI began as a non-profit, "free from the economic incentives that were driving Google and other corporations." Musk became frustrated again and left the company in 2018. OpenAI turned to Microsoft for continued financial support and Altman and OpenAI formed a for-profit version of the company with more than $1 billion in financing.
In 2021, Dario Amodei and 14 other scientists left OpenAI over concerns that the company was putting profits above safety. They formed Anthropic, which soon had $6 billion in financing from Microsoft and Google.
Large language models, AI boom (2017–2026)
History of artificial intelligence
In 2024, AI patents in China and the US numbered more than three-fourths of AI patents worldwide. Though China had more AI patents, the US had 35% more patents per AI patent-applicant company than China.
The number of Google searches for the term "AI" accelerated in 2022.
The AI boom started with the initial development of key architectures and algorithms such as the transformer architecture in 2017, leading to the scaling and development of large language models exhibiting human-like traits of knowledge, attention, and creativity. The new AI era began in 2020, with the public release of a scaled large language model (LLM) GPT-3, the predecessor of ChatGPT.
Transformer architecture and large language models
A standard transformer architecture, showing on the left an encoder, and on the right a decoder.
In 2017, researchers at Google Brain introduced the Transformer architecture in a paper titled "Attention Is All You Need". It's based on self-attention, which later became the basis of many large language models. Large language models, based on the transformer, were further developed by other companies: OpenAI released GPT-3 in 2020, then DeepMind released Gato in 2022. These are foundation models: they are trained on vast quantities of unlabeled data and can be adapted to a wide range of downstream tasks. These models can discuss a huge number of topics and display general knowledge, which has raised questions around whether or not they are examples of artificial general intelligence.
In 2023, Microsoft Research tested the model with a large variety of tasks, and concluded that "it could reasonably be viewed as an early (yet still incomplete) version of an artificial general intelligence (AGI) system".
In 2024, OpenAI o3, a type of advanced reasoning model developed by OpenAI, was announced. On the Abstraction and Reasoning Corpus for Artificial General Intelligence (ARC-AGI) benchmark developed by François Chollet in 2019, the model achieved an unofficial score of 87.5% on the semi-private test, surpassing the typical human score of 84%. The benchmark is supposed to be a necessary, but not sufficient, test for AGI. Speaking of the benchmark, Chollet has said, "You'll know AGI is here when the exercise of creating tasks that are easy for regular humans but hard for AI becomes simply impossible."
Investment in AI
Investment in AI grew exponentially after 2020, with venture capital funding for generative AI companies increasing dramatically. Total AI investments rose from $18 billion in 2014 to $119 billion in 2021, with generative AI accounting for approximately 30% of investments by 2023. According to metrics from 2017 to 2021, the United States outranked the rest of the world in terms of venture capital funding, number of startups, and AI patents granted. The commercial AI scene became dominated by American Big Tech companies, whose investments in this area surpassed those from U.S.-based venture capitalists. OpenAI's valuation reached $86 billion by early 2024, while NVIDIA's market capitalization surpassed $3.3 trillion by mid-2024, making it the world's largest company by market capitalization as the demand for AI-capable GPUs surged.
Advent of AI for public use
15.ai, launched in March 2020 by an anonymous MIT researcher, was one of the earliest examples of generative AI gaining widespread public attention during the initial stages of the AI boom. The free web application demonstrated the ability to clone character voices using neural networks with minimal training data, requiring as little as 15 seconds of audio to reproduce a voice—a capability later reproduced by OpenAI in 2024. The service went viral on social media platforms in early 2021, allowing users to generate speech for characters from popular media franchises, and became particularly notable for its pioneering role in popularizing AI voice synthesis for creative content and memes.
ChatGPT was launched on 30 November 2022, marking a pivotal moment in artificial intelligence's public adoption. Within days of its release it went viral, gaining over 100 million users in two months and becoming the fastest-growing consumer software application in history. The chatbot's ability to engage in human-like conversations, write code, and generate creative content captured public imagination and led to rapid adoption across various sectors including education, business, and research. ChatGPT's success prompted unprecedented responses from major technology companies—Google declared a "code red" and rapidly launched Gemini (formerly known as Google Bard), while Microsoft incorporated the technology into Bing Chat.
The rapid adoption of these AI technologies sparked intense debate about their implications. Notable AI researchers and industry leaders voiced both optimism and concern about the accelerating pace of development. In March 2023, over 20,000 signatories, including computer scientist Yoshua Bengio, Elon Musk, and Apple co-founder Steve Wozniak, signed an open letter calling for a pause in advanced AI development, citing "profound risks to society and humanity." However, other prominent researchers like Juergen Schmidhuber took a more optimistic view, emphasizing that the majority of AI research aims to make "human lives longer and healthier and easier."
By mid-2024, however, the financial sector began to scrutinize AI companies more closely, particularly questioning their capacity to produce a return on investment commensurate with their massive valuations. Some prominent investors raised concerns about market expectations becoming disconnected from fundamental business realities. Jeremy Grantham, co-founder of GMO LLC, warned investors to "be quite careful" and drew parallels to previous technology-driven market bubbles. Similarly, Jeffrey Gundlach, CEO of DoubleLine Capital, explicitly compared the AI boom to the dot-com bubble of the late 1990s, suggesting that investor enthusiasm might be outpacing realistic near-term capabilities and revenue potential. These concerns were amplified by the substantial market capitalizations of AI-focused companies, many of which had yet to demonstrate sustainable profitability models.
In March 2024, Anthropic released the Claude 3 family of large language models, including Claude 3 Haiku, Sonnet, and Opus. The models demonstrated significant improvements in capabilities across various benchmarks, with Claude 3 Opus notably outperforming leading models from OpenAI and Google. In June 2024, Anthropic released Claude 3.5 Sonnet, which demonstrated improved performance compared to the larger Claude 3 Opus, particularly in areas such as coding, multistep workflows, and image analysis.
2024 Nobel Prizes
In 2024, the Royal Swedish Academy of Sciences awarded Nobel Prizes in recognition of groundbreaking contributions to artificial intelligence. The recipients included:
• In physics: John Hopfield for his work on physics-inspired Hopfield networks, and Geoffrey Hinton for foundational contributions to Boltzmann machines and deep learning. • In chemistry: David Baker, Demis Hassabis, and John Jumper for their advancements in protein folding predictions. See AlphaFold.
AI and governments
In January 2025, OpenAI announced a new AI, ChatGPT-Gov, which would be specifically designed for US government agencies to use securely. Open AI said that agencies could utilize ChatGPT Gov on a Microsoft Azure cloud or Azure Government cloud, "on top of Microsoft's Azure OpenAI Service." OpenAI's announcement stated that "Self-hosting ChatGPT Gov enables agencies to more easily manage their own security, privacy, and compliance requirements, such as stringent cybersecurity frameworks (IL5, CJIS, ITAR, FedRAMP High). Additionally, we believe this infrastructure will expedite internal authorization of OpenAI's tools for the handling of non-public sensitive data."
Countries have invested in policies and funding to deploy autonomous robots in an attempt to address labor shortages and enhance efficiency, while also implementing regulatory frameworks for ethical and safe development.
China
In 2025, China invested approximately 730 billion yuan (roughly US$100 billion) to advance AI and robotics in smart manufacturing and healthcare. The "14th Five-Year Plan" (2021–2025) prioritized service robots, with AI systems enabling robots to perform complex tasks like assisting in surgeries or automating factory assembly lines. Some funding also supported defense applications, such as autonomous drones. Starting in September 2025, China mandated labeling of AI-generated content to ensure transparency and public trust in these technologies.
United States
In January 2025, Stargate LLC was formed as a joint venture of OpenAI, SoftBank, Oracle, and MGX, who announced plans to invest US$500 billion in AI infrastructure in the United States by 2029. The venture was formally announced by U.S. President Donald Trump on 21 January 2025, with SoftBank CEO Masayoshi Son appointed as chairman.
The U.S. government allocated approximately $2 billion to integrate AI and robotics in manufacturing and logistics. State governments supplemented this with funding for service robots, such as those deployed in warehouses to fulfill verbal commands for inventory management or in eldercare facilities to respond to residents' requests for assistance. Some funds were directed to defense, including lethal autonomous weapon and military robots. In January 2025, Executive Order 14179 established an "AI Action Plan" to accelerate innovation and deployment of these technologies with the declared intent of "world domination" and "victory".
In September 2026, at the United Nations General Assembly, Trump said that all US federal agency documents would refer to artificial intelligence as super intelligence or SI due to the word artificial having a connotation of "fake". The U.S. State Department subsequently ordered its international diplomats to use "super intelligence" instead of "artificial intelligence", and Trump later signed an executive order (EO 14434) requiring all US federal agencies to use the new term (though the order is non-enforceable outside the US federal executive branch). California governor Gavin Newsom signed a state executive order requiring state executive agencies to reject the use of super intelligence. Tech marketing experts predicted that the rebrand was unlikely to be adopted by the wider community due to the established meaning of superintelligence—a hypothetical AI system surpassing human intellect in all forms. Geoffrey Hinton said that Trump's use of the term shows he understands "almost nothing" about AI.
Trump's rebranding was adopted by tech executives Elon Musk (SpaceXSI), Jeff Bezos (Amazon), Satya Nadella (Microsoft), and Marc Benioff (Salesforce). Trump later posted on Truth Social that his administration would consider anyone who used the term artificial intelligence "THE ENEMY".