Acceleration
From the thrilling launch of a rocket to the gentle curve of a car turning a corner, acceleration is the fundamental concept that describes how motion truly changes. It's not just about getting faster—it's about any alteration in an object's velocity, whether in speed or direction. Understanding acceleration unlocks the secrets of everything from planetary orbits to the g-forces felt by astronauts. Acceleration is a vector quantity that describes the rate at which an object's velocity changes, encompassing both changes in speed and changes in direction. Newton's Second Law reveals a profound connection: an object's acceleration is directly proportional to the net force acting on it and inversely proportional to its mass. In curved paths, acceleration can be split into tangential (changing speed) and centripetal (changing direction) components, crucial for understanding circular motion.
AI Summary
From the thrilling launch of a rocket to the gentle curve of a car turning a corner, acceleration is the fundamental concept that describes how motion truly changes. It's not just about getting faster—it's about any alteration in an object's velocity, whether in speed or direction. Understanding acceleration unlocks the secrets of everything from planetary orbits to the g-forces felt by astronauts.
- Acceleration is a vector quantity that describes the rate at which an object's velocity changes, encompassing both changes in speed and changes in direction.
- Newton's Second Law reveals a profound connection: an object's acceleration is directly proportional to the net force acting on it and inversely proportional to its mass.
- In curved paths, acceleration can be split into tangential (changing speed) and centripetal (changing direction) components, crucial for understanding circular motion.
The Heart of Changing Motion
At its core, acceleration is simply how an object's velocity changes over time. Remember, velocity isn't just speed—it's speed and direction. So, an object accelerates if it speeds up, slows down, or changes the direction it's moving in, or any combination of these.
This crucial difference means that a race car speeding down a straight track is accelerating, but so is a car maintaining a constant speed while turning a corner. Both are experiencing a change in velocity.
Kinematic Quantities Mass r Position v Velocity a Acceleration
Measuring the Change: Average Acceleration
The simplest way to think about acceleration is by looking at its average value over a period. If you know how much an object's velocity changed and how long it took, you can calculate its average acceleration.
Time Interval Velocity Change Average Acceleration
$\Delta v$ $\bar{a}$This formula tells us that the average acceleration (represented by \(\mathbf{\bar{a}}\) ) is the total change in velocity (\(\Delta \mathbf{v}\) ) divided by the time interval (\(\Delta t\) ) over which that change occurred. It's a fundamental insight into how motion evolves.
\mathbf{\bar{a}} = \frac{\Delta \mathbf{v}}{\Delta t}The Precision of Instantaneous Acceleration
While average acceleration is useful, physicists often need to know the acceleration at a specific moment. This is where calculus comes in, allowing us to find the 'instantaneous acceleration'—the rate of velocity change at an exact point in time.
This equation shows instantaneous acceleration (\(\mathbf{a}\) ) as the derivative of the velocity vector (\(\mathbf{v}\) ) with respect to time (\(t\) ). It's like zooming in infinitely on our average acceleration calculation.
\mathbf{a} = \lim_{{\Delta t}\to 0}{\frac{\Delta \mathbf{v}}{\Delta t}}={\frac{d\mathbf{v}}{dt}}={\dot{\mathbf{v}}}If we think of position as the first step, then velocity is the first derivative of position, and acceleration is the second derivative of position. Each step reveals more about the object's movement.
From Bottom to Top Position Velocity Acceleration
Conversely, if you have an object's acceleration function over time, you can integrate it to find its velocity function. It's a continuous dance between these fundamental kinematic quantities.
\mathbf{a} = {\frac{d\mathbf{v}}{dt}} = {\frac{d^{2}\mathbf{x}}{dt^{2}}} = {\ddot{\mathbf{x}}}The Force Behind the Change: Newton's Second Law
What causes acceleration? The answer lies in forces. In classical mechanics, for any object with constant mass, its acceleration is directly proportional to the total net force acting upon it.
Kinematic Quantities of a Classical Particle m mass r position v velocity a acceleration
This iconic equation, Newton's Second Law, tells us that a larger force (\(\mathbf{F}\) ) produces a larger acceleration (\(\mathbf{a}\) ), while a larger mass (\(m\) ) results in a smaller acceleration for the same force. Force dictates acceleration, and mass resists it.
\mathbf{F} = m\mathbf{a} \quad \implies \quad \mathbf{a} = {\frac{\mathbf{F}}{m}}Feeling the G's: Proper Acceleration
Have you ever felt pushed back into your seat when a car speeds up, or pulled forward when it brakes? That sensation is 'proper acceleration'—the acceleration you feel relative to a free-fall condition. It's what accelerometers measure.
Apple in elevator Moving Down Initial Acceleration Moving Up Deceleration (Stopping)
These 'forces' you feel, like being pushed back in your seat, are actually 'inertial forces' or 'fictitious forces.' They arise because your body tends to maintain its current motion while the vehicle's reference frame is accelerating around you.
Uniform Acceleration: A Steady Change
Sometimes, acceleration remains constant. This is called uniform acceleration. A classic example is an object in free fall near Earth's surface, where gravity causes a nearly constant acceleration downward.
Calculation of the speed difference for a uniform acceleration
In free fall, the force of gravity (\(\mathbf{F{g}}\)) acting on an object of mass (\(m\)) is determined by the gravitational field strength (\(\mathbf{g}\)), which is also known as the acceleration due to gravity. This explains why all objects fall at the same rate, regardless of mass, in a vacuum.
\mathbf{F_{g}} = m\mathbf{g}Galileo famously showed that objects under uniform acceleration, like projectiles, follow a parabolic path. Their motion can be broken down into a constant horizontal velocity and an accelerating vertical motion.
The Dance of Curves: Tangential and Centripetal Acceleration
When an object moves along a curved path, its velocity vector is constantly changing direction, even if its speed is constant. This change in direction is acceleration, specifically called 'centripetal acceleration'.
Oscillating pendulum Velocity Acceleration
For motion along a curve, acceleration can be neatly divided into two components: tangential and centripetal. The tangential component changes the object's speed, while the centripetal component changes its direction.
Here, \(\mathbf{u}{\mathrm{t}}\) is the unit vector tangent to the path (for tangential acceleration, \(\mathbf{a}{\mathrm{t}}\)) and \(\mathbf{u}{\mathrm{n}}\) is the unit normal vector pointing towards the center of curvature (for centripetal acceleration, \(\mathbf{a}{\mathrm{c}}\)).
\mathbf{a} = {\frac{dv}{dt}}\mathbf{u}_{\mathrm{t}}+{\frac{v^{2}}{r}}\mathbf{u}_{\mathrm{n}}The magnitude of centripetal acceleration (\(ac\)) is directly proportional to the square of the speed (\(v^2\)) and inversely proportional to the radius of the curve (\(r\)). It can also be expressed using angular velocity (\(\omega\)).
a_{c}={\frac{v^{2}}{r}} \quad \text{or} \quad a_{c}=\omega^{2}rIt's important to distinguish between centripetal force and centrifugal force. Centripetal force is a real force, like tension in a string, that pulls an object towards the center of its circular path. Centrifugal force is a fictitious force, felt by an observer in the rotating frame of reference, pushing them outwards due to inertia.
In non-uniform circular motion—where the speed also changes—there's an additional tangential acceleration component. This tangential acceleration is determined by the angular acceleration (\(\alpha\) ) multiplied by the radius (\(r\)).
Components of acceleration for a curved motion Tangential component ($a_t$) Change in speed Normal/Centripetal component ($a_c$) Change in direction
The sign of this tangential component simply tells us if the object is speeding up (positive \(\alpha\) ) or slowing down (negative \(\alpha\) ) along its curved path.
a_{t}=r\alpha.Acceleration in Coordinate Systems
When analyzing motion in multiple dimensions, acceleration is broken down into components along each axis. For example, in a 2D Cartesian system, you'd have an \(ax\) and an \(ay\) component, each being the second derivative of position along that axis.
1-D Kinematics Position vs. Time Velocity vs. Time Acceleration vs. Time
The total magnitude of the acceleration vector is then found using the Pythagorean theorem, combining the magnitudes of its individual components.
a_{x}={\frac{dv_{x}}{dt}}={\frac{d^{2}x}{dt^{2}}}, \quad a_{y}={\frac{dv_{y}}{dt}}={\frac{d^{2}y}{dt^{2}}}This allows us to precisely track and predict complex movements, like a ball thrown at an angle, by analyzing its horizontal and vertical accelerations independently.
|a|={\sqrt{a_{x}^{2}+a_{y}^{2}}}Acceleration and Relativity
While Newton's laws are incredibly accurate for everyday speeds, they start to break down when objects approach the speed of light. Here, Einstein's special theory of relativity takes over.
Gravitational field Acceleration due to gravity (g)
As an object with mass gets closer to the speed of light, applying the same force produces less and less acceleration. It becomes infinitely difficult to accelerate further, meaning no object with mass can ever truly reach light speed—it can only approach it asymptotically.
Even more profoundly, Einstein's general theory of relativity introduced the 'equivalence principle.' This states that locally, there's no way to distinguish between the effects of gravity and acceleration. Gravity is spacetime curvature, and it feels just like being accelerated.
Units of Acceleration
The standard international (SI) unit for acceleration is the metre per second squared (m/s²). You can think of this as metres per second, per second—meaning how many metres per second the velocity changes, every single second.
SI Unit Metre per second squared (m·s⁻²)
Base value (Gal, or cm/s2) (ft/s2) (m/s2) (standard gravity, g0) 1 Gal, or cm/s2 1 0.0328084 0.01 1.01972×10−3 1 ft/s2 30.4800 1 0.304800 0.0310810 1 m/s2 100 3.28084 1 0.101972 1 g0 980.665 32.1740 9.80665 1
Article
Acceleration
Drag racing is a sport in which specially-built vehicles compete to be the fastest to accelerate from a standing start.
In mechanics, an acceleration is a change in velocity and is calculated as the rate of change of the velocity of an object with respect to time. Acceleration is a part of the study of motion and is one of several components of kinematics. Acceleration has magnitude and direction, making it a vector quantity. Fundamentally, an acceleration is any time an object changes speed or direction.
The tangential acceleration of an object is the component of the acceleration which is in the same direction as the motion (or tangential velocity) of the object. When the velocity of the object does not change direction, this is called linear acceleration. Deceleration or retardation, on the other hand, is the component of the acceleration in the opposite (or antiparallel) direction to the tangential velocity. Radial acceleration or normal acceleration (or centripetal acceleration during circular motions) is the component of the acceleration that changes the direction of the object's velocity.
In Newtonian mechanics, the acceleration of a mass arises from forces acting on it, with its net acceleration being a result of the net force acting on it. By Newton's second law, the magnitude of the net acceleration will be proportional to the magnitude of the net force acting on the object and inversely proportional to the mass of the object, while the direction of the net acceleration will be the same as the direction of the net force.
The SI unit for acceleration is metre per second squared (m⋅s−2, ${\displaystyle \mathrm {\tfrac {m}{s^{2}}} }$).
Definition and properties
Acceleration
Kinematic quantities of a classical particle: mass m, position r, velocity v, acceleration a.
Average acceleration
Acceleration is the rate of change of velocity. At any point on a trajectory, the magnitude of the acceleration is given by the rate of change of velocity in both magnitude and direction at that point. The true acceleration at time t is found in the limit as time interval Δt → 0 of Δv/Δt.
An object's average acceleration ${\displaystyle {\bar {\mathbf {a} }}}$ over a period of time is its change in velocity, ${\displaystyle \Delta \mathbf {v} }$, divided by the duration of the period, ${\displaystyle \Delta t}$. Mathematically, ${\displaystyle {\bar {\mathbf {a} }}={\frac {\Delta \mathbf {v} }{\Delta t}}.}$The average acceleration is the simplest way to measure acceleration, requiring only knowledge of the change in velocity and the change in time. In a strict sense, the average acceleration is the only true acceleration one is able to directly measure without appealing to an empirical law, meaning that it is the most fundamental form of acceleration measurement.
The average acceleration is most often used to approximate the kinematics of an object by assuming that the velocity changes linearly with time. Over short time intervals, we can often assume that the acceleration is uniform, meaning acceleration ${\displaystyle \mathbf {a} }$ of the object will be exactly equal to the average acceleration ${\displaystyle {\bar {\mathbf {a} }}}$ (see subsection Uniform acceleration for details.)
By Newton's second law of motion, the average acceleration is related to the average force ${\displaystyle {\bar {\mathbf {f} }}}$ on a particle of mass ${\displaystyle m}$ by, ${\displaystyle {\bar {\mathbf {f} }}=m{\bar {\mathbf {a} }}.}$This means that a measurement of the average acceleration is also a measurement of the average force (also known as impulse ${\displaystyle \mathbf {J} ={\bar {\mathbf {f} }}}$.)
Instantaneous acceleration
From bottom to top:
Instantaneous acceleration is the limit of the average acceleration over an infinitesimal interval of time. In the terms of calculus, instantaneous acceleration is the derivative of the velocity vector with respect to time: ${\displaystyle \mathbf {a} =\lim {{\Delta t}\to 0}{\frac {\Delta \mathbf {v} }{\Delta t}}={\frac {d\mathbf {v} }{dt}}={\dot {\mathbf {v} }}.}$ As acceleration is defined as the derivative of velocity, v, with respect to time t and velocity is defined as the derivative of position, x, with respect to time, acceleration can be thought of as the second derivative of x with respect to t: ${\displaystyle \mathbf {a} ={\frac {d\mathbf {v} }{dt}}={\frac {d^{2}\mathbf {x} }{dt^{2}}}={\ddot {\mathbf {x} }}.}$(Here and elsewhere, if motion is in a straight line, vector quantities can be substituted by scalars in the equations.)
By the fundamental theorem of calculus, it can be seen that the integral of the acceleration function a(t) is the velocity function v(t); that is, the area under the curve of an acceleration vs. time (a vs. t) graph corresponds to the change of velocity. ${\displaystyle \Delta \mathbf {v} =\int \mathbf {a} \,dt.}$
Likewise, the integral of the jerk function j(t), the derivative of the acceleration function, can be used to find the change of acceleration at a certain time: ${\displaystyle \Delta \mathbf {a} =\int \mathbf {j} \,dt.}$
Units
Acceleration has the dimensions of velocity (L/T) divided by time, i.e. L T−2. The SI unit of acceleration is the metre per second squared (m s−2); or "metre per second per second", as the velocity in metres per second changes by the acceleration value, every second.
Other forms
An object moving in a circular motion—such as a satellite orbiting the Earth—is accelerating due to the change of direction of motion, although its speed may be constant. In this case it is said to be undergoing centripetal (directed towards the center) acceleration.
Apple suspended in an upward-moving elevator: it moves downward during initial acceleration and upward during deceleration (stopping).
Proper acceleration, the acceleration of a body relative to a free-fall condition, is measured by an instrument called an accelerometer. Newton's second law is normally applied in an inertial reference frame. In a reference frame accelerating with acceleration ${\displaystyle a}$ (in one dimension), Newton's laws can still be used by introducing an inertial force (fictitious force) ${\displaystyle F=-ma}$ on a mass ${\displaystyle m}$, opposite the acceleration of the frame. This accounts for the tendency of the mass to maintain its inertial motion—to stay "as is," at rest or moving at constant velocity—while the frame accelerates. One example is that a person in an elevator feels heavier or lighter as the elevator accelerates or decelerates. If ${\displaystyle m}$ is known, measurement of the supporting force on the mass can be used to infer the acceleration; this is the principle of a mechanical accelerometer. In general relativity, gravity and inertial acceleration may be locally indistinguishable (see General relativity).
In classical mechanics, for a body with constant mass, the (vector) acceleration of the body's center of mass is proportional to the net force vector (i.e. sum of all forces) acting on it (Newton's second law): ${\displaystyle \mathbf {F} =m\mathbf {a} \quad \implies \quad \mathbf {a} ={\frac {\mathbf {F} }{m}},}$ where F is the net force acting on the body, m is the mass of the body, and a is the center-of-mass acceleration. As speeds approach the speed of light, relativistic effects become increasingly large.
Example
Acceleration
When a vehicle starts from a standstill (zero velocity, in an inertial frame of reference) and travels in a straight line at increasing speeds, it is accelerating in the direction of travel. If the vehicle turns, an acceleration occurs toward the new direction and changes its motion vector. The acceleration of the vehicle in its current direction of motion is called a linear acceleration or tangential acceleration, the reaction to which the passengers on board experience as a force pushing them back into their seats. When changing direction, the effecting acceleration is called radial or normal acceleration (or centripetal acceleration during circular motions), the reaction to which the passengers experience as a centrifugal force. If the speed of the vehicle decreases, this is an acceleration in the opposite direction of the velocity vector, sometimes called deceleration or retardation, and passengers experience the reaction to deceleration as an inertial force pushing them forward. Such deceleration is often achieved by retrorocket burning in spacecraft. Both acceleration and deceleration are treated the same, as they are both changes in velocity. Each of these accelerations (tangential, radial, deceleration) is felt by passengers until their relative (differential) velocity is neutralised in reference to the acceleration due to change in speed.
Tangential and centripetal acceleration
Acceleration
An oscillating pendulum, with velocity and acceleration marked. It experiences both tangential and centripetal acceleration.
Components of acceleration for a curved motion. The tangential component at is due to the change in speed of traversal, and points along the curve in the direction of the velocity vector (or in the opposite direction). The normal component (also called centripetal component for circular motion) ac is due to the change in direction of the velocity vector and is normal to the trajectory, pointing toward the center of curvature of the path.
The velocity of a particle moving on a curved path as a function of time can be written as: ${\displaystyle \mathbf {v} =v{\frac {\mathbf {v} }{v}}=v\mathbf {u} {\mathrm {t} },}$ with v equal to the speed of travel along the path, and ${\displaystyle \mathbf {u} {\mathrm {t} }={\frac {\mathbf {v} }{v}}\,,}$ a unit vector tangent to the path pointing in the direction of motion at the chosen moment in time. Taking into account both the changing speed v and the changing direction of ut, the acceleration of a particle moving on a curved path can be written using the chain rule of differentiation for the product of two functions of time as:
${\displaystyle {\begin{alignedat}{3}\mathbf {a} &={\frac {d\mathbf {v} }{dt}}\\&={\frac {dv}{dt}}\mathbf {u} {\mathrm {t} }+v{\frac {d\mathbf {u} {\mathrm {t} }}{dt}}\\&={\frac {dv}{dt}}\mathbf {u} {\mathrm {t} }+{\frac {v^{2}}{r}}\mathbf {u} {\mathrm {n} }\ ,\end{alignedat}}}$
where un is the unit (inward) normal vector to the particle's trajectory (also called the principal normal), and r is its instantaneous radius of curvature based upon the osculating circle at time t. The components ${\displaystyle \mathbf {a} {\mathrm {t} }={\frac {dv}{dt}}\mathbf {u} {\mathrm {t} }\quad {\text{and}}\quad \mathbf {a} {\mathrm {c} }={\frac {v^{2}}{r}}\mathbf {u} {\mathrm {n} }}$ are called the tangential acceleration and the normal or radial acceleration (or centripetal acceleration in circular motion, see also circular motion and centripetal force), respectively.
Geometrical analysis of three-dimensional space curves, which explains tangent, (principal) normal and binormal, is described by the Frenet–Serret formulas.
Special cases
Uniform acceleration
Calculation of the speed difference for a uniform acceleration
Uniform or constant acceleration is a type of motion in which the velocity of an object changes by an equal amount in every equal time period.
A frequently cited example of uniform acceleration is that of an object in free fall in a uniform gravitational field. The acceleration of a falling body in the absence of resistances to motion is dependent only on the gravitational field strength g (also called acceleration due to gravity). By Newton's second law the force ${\displaystyle \mathbf {F{g}} }$ acting on a body is given by: ${\displaystyle \mathbf {F{g}} =m\mathbf {g} .}$
Because of the simple analytic properties of the case of constant acceleration, there are simple formulas relating the displacement, initial and time-dependent velocities, and acceleration to the time elapsed: ${\displaystyle {\begin{aligned}\mathbf {x} (t)&=\mathbf {x} {0}+\mathbf {v} {0}t+{\tfrac {1}{2}}\mathbf {a} t^{2}&=\mathbf {x} {0}+{\tfrac {1}{2}}\left(\mathbf {v} {0}+\mathbf {v} (t)\right)t\\\mathbf {v} (t)&=\mathbf {v} {0}+\mathbf {a} t\\{v^{2}}(t)&={v{0}}^{2}+2\mathbf {a\cdot } [\mathbf {x} (t)-\mathbf {x} {0}],\end{aligned}}}$where
• ${\displaystyle t}$ is the elapsed time, • ${\displaystyle \mathbf {x} {0}}$ is the initial displacement from the origin, • ${\displaystyle \mathbf {x} (t)}$ is the displacement from the origin at time ${\displaystyle t}$, • ${\displaystyle \mathbf {v} {0}}$ is the initial velocity, • ${\displaystyle \mathbf {v} (t)}$ is the velocity at time ${\displaystyle t}$, and • ${\displaystyle \mathbf {a} }$ is the uniform rate of acceleration.
In particular, the motion can be resolved into two orthogonal parts, one of constant velocity and the other according to the above equations. As Galileo showed, the net result is parabolic motion, which describes, e.g., the trajectory of a projectile in vacuum near the surface of Earth.
Circular motion
In uniform circular motion, that is moving with constant speed along a circular path, a particle experiences an acceleration resulting from the change of the direction of the velocity vector, while its magnitude remains constant. The derivative of the location of a point on a curve with respect to time, i.e. its velocity, turns out to be always exactly tangential to the curve, respectively orthogonal to the radius in this point. Since in uniform motion the velocity in the tangential direction does not change, the acceleration must be in radial direction, pointing to the center of the circle. This acceleration constantly changes the direction of the velocity to be tangent in the neighbouring point, thereby rotating the velocity vector along the circle.
• For a given speed ${\displaystyle v}$, the magnitude of this geometrically caused acceleration (centripetal acceleration) is inversely proportional to the radius ${\displaystyle r}$ of the circle, and increases as the square of this speed: ${\displaystyle a{c}={\frac {v^{2}}{r}}\,.}$ • For a given angular velocity ${\displaystyle \omega }$, the centripetal acceleration is directly proportional to radius ${\displaystyle r}$. This is due to the dependence of velocity ${\displaystyle v}$ on the radius ${\displaystyle r}$. ${\displaystyle v=\omega r.}$
Expressing centripetal acceleration vector in polar components, where ${\displaystyle \mathbf {r} }$ is a vector from the centre of the circle to the particle with magnitude equal to this distance, and considering the orientation of the acceleration towards the center, yields ${\displaystyle \mathbf {a} {c}=-{\frac {v^{2}}{|\mathbf {r} |}}\cdot {\frac {\mathbf {r} }{|\mathbf {r} |}}\,.}$As usual in rotations, the speed ${\displaystyle v}$ of a particle may be expressed as an angular speed with respect to a point at the distance ${\displaystyle r}$ as ${\displaystyle \omega ={\frac {v}{r}}.}$Thus ${\displaystyle \mathbf {a} {c}=-\omega ^{2}\mathbf {r} \,.}$
This acceleration and the mass of the particle determine the necessary centripetal force, directed toward the centre of the circle, as the net force acting on this particle to keep it in this uniform circular motion. The so-called 'centrifugal force', appearing to act outward on the body, is a so-called pseudo force experienced in the frame of reference of the body in circular motion, due to the body's linear momentum, a vector tangent to the circle of motion.
In a nonuniform circular motion, i.e., the speed along the curved path is changing, the acceleration has a non-zero component tangential to the curve, and is not confined to the principal normal, which directs to the center of the osculating circle, that determines the radius ${\displaystyle r}$ for the centripetal acceleration. The tangential component is given by the angular acceleration ${\displaystyle \alpha }$, i.e., the rate of change ${\displaystyle \alpha ={\dot {\omega }}}$ of the angular speed ${\displaystyle \omega }$ times the radius ${\displaystyle r}$. That is, ${\displaystyle a{t}=r\alpha .}$
The sign of the tangential component of the acceleration is determined by the sign of the angular acceleration (${\displaystyle \alpha }$), and the tangent is always directed at right angles to the radius vector.
Coordinate systems
Acceleration
In multi-dimensional Cartesian coordinate systems, acceleration is broken up into components that correspond with each dimensional axis of the coordinate system. In a two-dimensional system, where there is an x-axis and a y-axis, corresponding acceleration components are defined as ${\displaystyle {\begin{aligned}a{x}&={\frac {dv{x}}{dt}}={\frac {d^{2}x}{dt^{2}}},\\a{y}&={\frac {dv{y}}{dt}}={\frac {d^{2}y}{dt^{2}}}.\end{aligned}}}$ The two-dimensional acceleration vector is then defined as ${\displaystyle \mathbf {a} =\langle a{x},a{y}\rangle }$. The magnitude of this vector is found by the distance formula as ${\displaystyle |a|={\sqrt {a{x}^{2}+a{y}^{2}}}.}$ In three-dimensional systems where there is an additional z-axis, the corresponding acceleration component is defined as ${\displaystyle a{z}={\frac {dv{z}}{dt}}={\frac {d^{2}z}{dt^{2}}}.}$ The three-dimensional acceleration vector is defined as ${\displaystyle \mathbf {a} =\langle a{x},a{y},a{z}\rangle }$ with its magnitude being determined by ${\displaystyle |a|={\sqrt {a{x}^{2}+a{y}^{2}+a{z}^{2}}}.}$
Relation to relativity
Special relativity
The special theory of relativity describes the behaviour of objects travelling relative to other objects at speeds approaching that of light in vacuum. Newtonian mechanics is exactly revealed to be an approximation to reality, valid to great accuracy at lower speeds. As the relevant speeds increase toward the speed of light, acceleration no longer follows classical equations.
As speeds approach that of light, the acceleration produced by a given force decreases, becoming infinitesimally small as light speed is approached; an object with mass can approach this speed asymptotically, but never reach it.
General relativity
Unless the state of motion of an object is known, it is impossible to distinguish whether an observed force is due to gravity or to acceleration—gravity and inertial acceleration have identical effects. Albert Einstein called this the equivalence principle, and said that only observers who feel no force at all—including the force of gravity—are justified in concluding that they are not accelerating.
Conversions
Acceleration
<table><thead><tr><th>Base value</th><th>(Gal, or cm/s2)</th><th>(ft/s2)</th><th>(m/s2)</th><th>(standard gravity, g0)</th></tr></thead><tbody><tr><td>1 Gal, or cm/s2</td><td>1</td><td>0.0328084</td><td>0.01</td><td>1.01972×10−3</td></tr><tr><td>1 ft/s2</td><td>30.4800</td><td>1</td><td>0.304800</td><td>0.0310810</td></tr><tr><td>1 m/s2</td><td>100</td><td>1/0.3048 ≈ 3.28084</td><td>1</td><td>0.101972</td></tr><tr><td>1 g0</td><td>980.665</td><td>32.1740</td><td>9.80665</td><td>1</td></tr></tbody></table>