Star Fox 2
Star Fox 2
By 1995, 3D technology was advancing quickly and the 3D game market was expanding, with competition from the Sony PlayStation) and Sega Saturn consoles. Concerned that the 16-bit graphics of Star Fox 2 would compare poorly against newer games, Nintendo canceled the Star Fox 2 release to prioritize its upcoming Nintendo 64 console. The Nintendo 64 game Star Fox 64 (1997) incorporated some concepts introduced in Star Fox 2.
Gameplay
!A screenshot showing the main gameplay area, a map representing the Lylat system and Fox and Slippy choosing their destination
Gameplay
Instead of following mostly linear paths inside predefined missions as in Star Fox, the player moves a team of two ships freely around a map screen that represents the Lylat system. When the player's ships make contact with enemy forces, the game switches to an action perspective, piloting the Arwing ship directly with controls and gameplay similar to the first Star Fox. When the player clears the specified objectives, they are taken back to the map screen to select a new destination. The two chosen pilots have their own shield gauges and can be swapped at any moment in the map, but one of them runs out of energy, their Arwing will explode, resulting in their death. When a pilot dies, it's possible to continue with remaining one, though the other cannot be used for the rest of the game.